Devil May Cry 5 - glitches and observations pt. 2

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Devil May Cry 5
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Duration: 4:53
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Some more random observations from this game. Played on the unpatched PS4-version.

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0:00 - There's an odd piece of collision near the start of Mission 4 that can launch V high in air or rarely horizontally.

0:30 - While Hanging near walls, it's fairly common for the camera to end up out of bounds. In some areas you can continue playing the level for a bit with the camera still out of bounds, which looks pretty cool.

0:47 - A small Hanging bug: if you do Hanging against some outlying thin floors at a correct height, the game lets V sink inside the adjacent collision. I found three spots where to do this in Mission 5, however, V always pops out afterwards.

1:31 - The backwards dodge where V uses Griffon to fly away has something a bit similar going on. It's possible to sink slightly inside collision using it. Maybe it, too, would require some specific shape of collision, like outlying thin floors at a correct height from the ground, to really be useful.

2:11 - Some side effects from doing the M4 skip. First is that the graphics aren't drawn properly while right outside the fight area.

2:32 - Second side effect is that the camera glitches up in the bridge cutscene up ahead, if you choose to watch it.

3:13 - A mechanics oddity with Dante. If you fire Gunslinger shots with E&I, a short time afterwards any Dr. Faust moves will interrupt automatically. This happens on both air and ground; so far there are no other move sets that are affected by Gunslinger E&I shots.

4:02 - Another small mechanics oddity: if you fire with E&I in air, then switch to rocket launcher (and fire again with correct timing?), Dante will fall down in a wrong pose with the rocket launcher in hand, as if he had just made the shot with it instead of E&I. Works with both single and double rocket launchers.

4:32 - While trying out prompt glitches, I managed to make a Secret Mission-prompt completely vanish from the level. I didn't try reproducing this glitch, so it's hard to speak about details.







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