Note: All 3 characters are EX+3LB with their bloom passives and enhancement boards. Desch has his LD. Squall has his BT, LD, WoI passives and the following spheres - His, Noel and Bartz. WoL has his sphere.
Wave 1: Crimson Lizard x2 (completed on turn 21)
- Squall deal out damage with his normal attack. I have him used his LD when the Lizards are about to die. Desch uses S2 to activate the Anti-PHY Field while WoL activates Shield for the party
- Before you kill them, summon Alexander and kill them in the summon.
Wave 2: Flamen Draco x2 (completed on turn 67)
- By summon, you delay the activation of Magia state (which hampers BRV gain abilities like WoL's shield). Keep Desch in S1 since their mode is mainly magical. While in the summon I swap out WoL for friend Amidatelion and delete their turns. (3x LD, EX and 1x S2). Have Desch use his LD (refresh it when the buff is about to lapse). If you are lucky, the random paralysis will buy you extra turns to inflict more damage.
- Squall should deal out damage and have him use his BURST to bring the bosses to close death.
- Have WoL reapply the shields when he is back. (The BRV gain reduction is noticeable but it won't be an issue). Desch can heal with his abilities, so there isn't much an issue. WoL suffer an HP damage but it is because the team kills the bosses too fast before Desch could act :)
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