DFFOO GL (Blue Pulse Heretics SHINRYU) My Back is Going to face Seizure...
No FR, No BT Run
Party: Fujin LD (Gabranth LD), Relm LD (Seymour LD), Galuf (Lilisette LD)
This feels like an eternity doing this run. The turn count is really tight if you are firing small guns that these tanky bosses. I have removed all forms of speed passives for the party, so the boss will act more and give more counter opportunities. The original run is 47 minutes long. I probably might smash my phone if I failed the turn count :)
Tips:
- Remove all speed passives. Refresh buffs only when needed. Skill management holds an important aspect in getting this run.
- Not recommended to attempt if you don't have UW weapons. I might have gotten an earlier clear if I have a UW Throw for Fujin.
- Relm always uses Tentacle on her warp turns. I actually run out of Ultros buff towards the end. Relm is equipped with a Ceodore sphere to support party healing.
- Stagger the HP damage-up debuffs. Ensure that you always an HP damage debuff on the boss at all times. Save Seymour debuff after 79% and 49% HP threshold so you get the strong version.
- Galuf use AA for his free skill. As long the ladies are covered, this run isn't an issue. Although an ultra-safe team comp, the issue is the turn count for this team comp.
Pandemonium summon,
Note: All 3 characters are EX+3LB with their bloom passives, HG armor & their enhancement boards. Fujin has her LD & the following spheres - her own, Alphinaud (RF), Sazh (RF). Relm has her LD & the following spheres - Ceodore, Paine (RF), Seymour (RF). Galuf has his LD & the following spheres - his own, Noel, Lyse (RF)
UW: Relm 5/5 UW, Galuf 5/5 UW
HG Armor+: Relm HG+0/3, Galuf HG+3/3
Force Level: Fujin LV10
Calls: Fujin LD (Gabranth LD), Relm LD (Seymour LD), Galuf (Lilisette LD)
Wave 1: Flumen Draco x2 (completed on turn 90)
Score: 1361k
Boss Guide Video: https://youtu.be/4vm9ls_8gL0
Time codes
00:00 - Intro & Overview
02:38 - Commencement of the Fight~
SHINRYU Overview
- The Flumen Draco has 90 million HP each.
- They are weak against Ranged
Force Gauge Effects
- Force gauge ≥ 40% - Party Post Turn BRV Regen by 110% of INT BRV
- Force gauge ≥ 60% - Party Post Turn BRV Regen by 110% of INT BRV. Party Non-Elemental BRV Damage Resist Up by 50%. Non-wind elemental BRV damage resisted by 50%
- Force gauge ≥ 80% - Party Post Turn BRV Regen by 110% of INT BRV. Party Non-Elemental BRV Damage Resist Up by 90%. Non-wind elemental BRV damage resisted by 90%
Force Ability
- Dragotornado: Recovers from BREAK, BRV Gain, AOE HP Attack (guaranteed hit). Activate Force Time for 5 turns.
Force Time
Gains the following enhancements during force time:
• Boss gains HP damage bonus boost of 50%
• Party Prevents BRV from dropping under 20% of MAX BRV (Can not be broken, if below 20%, remains the same)
Key HP thresholds
- SHINRYU auras will trigger at the start of the fight and the 79% HP threshold. The boss will also activate its Rage Up (100% MAX BRV battery)
- The boss has a standard rotation cycle
a) Bubbleout - ST BRV attack
b) Wing Dive - ST BRV attack
c) Breath - AOE BRV attack. Inflicts 30% DEF Down for 3 turns
- At the 49% HP threshold, the boss will activate the green aura. Where your party's turn will get delayed by 1 after they act. Remove the aura by dealing wind damage
- Bosses are tanky AF. Be prepared for a slugfest
PDF Guide: https://drive.google.com/file/d/1xw_IveVK2rvtS7H8RhwsgqhCG4TxOGoS/view?usp=sharing
Force Mechanics Overview
Video Link: https://youtu.be/bw0Et10WGu0
PDF copy: https://drive.google.com/file/d/1b-WlPNHAe7eUKrMwMF4w9p8-yLXfxw7N/view?usp=sharing
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