DFFOO GL (Red Comet SHINRYU) Instant Turn for the Victory~
Non-synergy Run 3
Party: Tidus FRBT+3/3 (Prishe LD), Cissnei LD (Leo LD), Auron LD (Seymour LD)
The main issues with his fight are the "tight turn count" and the oppressive auras that the boss has.
a) if you meet the turn count at turn 70 above, there is a chance that you won't meet the score. You need to avoid breaks. Free turns and off-turn damage hold the key to this fight
b) The boss will resist all forms of nuking strategy (turn delay and launches) and be immune to all debuffs that prevent action. They have an aura that negates all brave attacks unless the brave attacks are either non-elemental or holy. As the gauge builds, the boss can apply up to 300% MAX BRV down aura. This will have severe implications for your damage output. i.e. you will be dealing 1/3 of your maximum damage.
With Auron around, Tidus can go amok as much as he likes for this fight. I have used Auron for party protection needs when the boss warps. Cissnei is used for the green crystal unit (I need to use a greenhorn Turk here) and works well with Tidus with her follow-up. Use Leo LDCA to enhance her follow-up damage.
Odin summon,
Note: All 3 characters are EX+3LB with their bloom passives, HG armor & their enhancement boards. Tidus has his BURST+3/3, FR+3/3, LD & the following spheres - Balthier, King & Seymour (RF). Cissnei has her LD & the following spheres - Yang, Kain & her own. Auron has his LD & the following spheres - Jecht (RF), Machina (RF) & Vanille.
UW: Tidus 5/5 UW, Auron 5/5 UW
HG Armor+: Tidus HG+3/3, Cissnei HG+3/3, Auron HG+3/3
Force Level: Tidus LV30, Auron LV10,
Calls: Tidus FRBT+3/3 (Prishe LD), Cissnei LD (Leo LD), Auron LD (Seymour LD)
Wave 1: Crystal Armor x2 (completed on turn 35)
Score: 1451k
Fight Infographic: https://drive.google.com/file/d/1Ru7CpyIoYbNzs-iVcpY-pCafz8XNnV5A/view?usp=sharing
Time codes
00:00 - Intro & Overview
03:08 - Commencement of the Fight~
SHINRYU Overview
- The Crystal Armor has 80 million HP each
- They are immune to launch, delay, and turn deletion
- They are immune to Freeze debuff and any debuff that prevent action.
Force Gauge Effects
- 0% - 100% : When being dealt anything other than Holy / non-elemental BRV Damage, BRV Resistance Up by 100%
- Force gauge ≥ 20%: BRV Gains Down -30% / Turn Rate Down -30% / MAX BRV Down 50%
- Force gauge ≥ 40%: BRV Gains Down -50% / Turn Rate Down -30% / MAX BRV Down 100%
- Force gauge ≥ 60%: BRV Gains Down -50% / Turn Rate Down -50% / MAX BRV Down 200%
- Force gauge ≥ 80%: BRV Gains Down -80% / Turn Rate Down -50% / MAX BRV Down 300%
- To freeze: Use a magic FR ability that inflicts a debuff (i.e. Terra FR)
Force Ability
- Cut in turn order!+: Moves own turn to follow own turn; instant turn rate for two turns after use
Force Time
Gains the following enhancements during force time:
• Boss retains 50% BRV on HP Attacks & Gains Post Turn BRV Regen (MAX BRV 50%)
• Uses Energy Cannon+ (recovers from BREAK, ST HP) if recast gauge is not full.
Key HP thresholds
- SHINRYU auras will trigger at the start of the fight and the 79% HP threshold
- At 49%, the boss will use Cut In Turn Order where it will warp its turn forward & gain 2 additional turns
- The boss has standard moveset rotation after it uses its machine gun brave attack (ST), it will follow up with
a) Slash ST melee BRV attack - grants self 50% ATK Up ,30% INT BRV Up for 5T
b) Energy Cannon - ST BRV magic attack - grants self 50% BRV DMG Up, 30% MAX BRV Up for 5T
- Recast ability is Flamethrower, AOE BRV+HP attack (Split HP damage)
- The turn count is deceptive. You need to get 70 turns if no breaks to meet the score requirements. ~65 turns with 4-5 breaks should get you the score
PDF Guide: https://drive.google.com/file/d/1xw_IveVK2rvtS7H8RhwsgqhCG4TxOGoS/view?usp=sharing
Force Mechanics Overview
Video Link: https://youtu.be/bw0Et10WGu0
PDF copy: https://drive.google.com/file/d/1b-WlPNHAe7eUKrMwMF4w9p8-yLXfxw7N/view?usp=sharing
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