DFFOO GL (Red Comet SHINRYU) The Cave Boy can be Menancing~
No FR Run - No Green BT.
Party: Ciaran BT (Lilisette LD), Relm LD (Seymour LD), Galuf LD (Prishe LD)
The main issues with his fight are the "tight turn count" and the oppressive auras that the boss has.
a) if you meet the turn count at turn 70 above, there is a chance that you won't meet the score. You need to avoid breaks. Free turns and off-turn damage hold the key to this fight
b) The boss will resist all forms of nuking strategy (turn delay and launches) and be immune to all debuffs that prevent action. They have an aura that negates all brave attacks unless the brave attacks are either non-elemental or holy. As the gauge builds, the boss can apply up to 300% MAX BRV down aura. This will have severe implications for your damage output. i.e. you will be dealing 1/3 of your maximum damage.
Tips:
- Slap Seymour debuffs after boss HP drops to below 79% (or the first boss Force Time). You can replace it with any Hp damage-up debuff. Avoid elemental types HP damage up debuff like Kurasame thanks to boss' resistance I have highlighted in point B.
- Relm has a Ceodore sphere equipped so she can heal on breaks.
- Have Relm use Sketch Longer on boss A when it activates Cut Turn In Order+. For every boss turn, Relm will have a free turn and a smacking from Galuf
- Similar to Ramza, Ciaran has strong auras. I use his BURST phase when the boss force gauge is low and you have at least 1 turn of HP damage up debuff active.
- Relm has her speed passive Tachygrapher Lore and Break Speed Up removed. This helps her EX faster recast.
- When the boss auras are at 80%, play a bit defensive since your offensive skills won't hurt them a lot with MAX BRV Down -300% aura hurting your potential damage output. Galuf will keep your party safe anyway. The ideal time to BURST or summon is before the boss gauge reaches 60%
Odin summon,
Note: All 3 characters are EX+3LB with their bloom passives, HG armor & their enhancement boards. Ciaran has his BURST, LD & the following spheres - his own, Gabranth (RF), Penelo (RF). Relm has her LD & the following spheres - Ceodore, Paine (RF), Seymour (RF). Galuf has his LD & the following spheres - his own, Noel, Lyse (RF).
UW: Relm 5/5 UW, Ciaran 5/5 UW, Galuf 5/5 UW
HG Armor+: Galuf HG+3/3, Relm HG+0/3
Force Level: N/A
Calls: Ciaran BT (Lilisette LD), Relm LD (Seymour LD), Galuf LD (Prishe LD)
Wave 1: Crystal Armor x2 (completed on turn 61)
Score: 1244k
Fight Infographic: https://drive.google.com/file/d/1Ru7CpyIoYbNzs-iVcpY-pCafz8XNnV5A/view?usp=sharing
Time codes
00:00 - Intro & Overview
03:08 - Commencement of the Fight~
SHINRYU Overview
- The Crystal Armor has 80 million HP each
- They are immune to launch, delay, and turn deletion
- They are immune to Freeze debuff and any debuff that prevent action.
Force Gauge Effects
- 0% - 100% : When being dealt anything other than Holy / non-elemental BRV Damage, BRV Resistance Up by 100%
- Force gauge ≥ 20%: BRV Gains Down -30% / Turn Rate Down -30% / MAX BRV Down 50%
- Force gauge ≥ 40%: BRV Gains Down -50% / Turn Rate Down -30% / MAX BRV Down 100%
- Force gauge ≥ 60%: BRV Gains Down -50% / Turn Rate Down -50% / MAX BRV Down 200%
- Force gauge ≥ 80%: BRV Gains Down -80% / Turn Rate Down -50% / MAX BRV Down 300%
- To freeze: Use a magic FR ability that inflicts a debuff (i.e. Terra FR)
Force Ability
- Cut in turn order!+: Moves own turn to follow own turn; instant turn rate for two turns after use
Force Time
Gains the following enhancements during force time:
• Boss retains 50% BRV on HP Attacks & Gains Post Turn BRV Regen (MAX BRV 50%)
• Uses Energy Cannon+ (recovers from BREAK, ST HP) if recast gauge is not full.
Key HP thresholds
- SHINRYU auras will trigger at the start of the fight and the 79% HP threshold
- At 49%, the boss will use Cut In Turn Order where it will warp its turn forward & gain 2 additional turns
- The boss has standard moveset rotation after it uses its machine gun brave attack (ST), it will follow up with
a) Slash ST melee BRV attack - grants self 50% ATK Up ,30% INT BRV Up for 5T
b) Energy Cannon - ST BRV magic attack - grants self 50% BRV DMG Up, 30% MAX BRV Up for 5T
- Recast ability is Flamethrower, AOE BRV+HP attack (Split HP damage)
- The turn count is deceptive. You need to get 70 turns if no breaks to meet the score requirements. ~65 turns with 4-5 breaks should get you the score
PDF Guide: https://drive.google.com/file/d/1xw_IveVK2rvtS7H8RhwsgqhCG4TxOGoS/view?usp=sharing
Force Mechanics Overview
Video Link: https://youtu.be/bw0Et10WGu0
PDF copy: https://drive.google.com/file/d/1b-WlPNHAe7eUKrMwMF4w9p8-yLXfxw7N/view?usp=sharing
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