DFFOO GL (Red Comet SHINRYU) Ace Porom Run (No FR)
No FR Run - Ace Porom hates BREAKs
Party: Ace BT+3/3 (Seymour LD), Porom LD (Lilisette LD), Galuf LD (Prishe LD)
The main issues with his fight are the "tight turn count" and the oppressive auras that the boss has.
a) if you meet the turn count at turn 70 above, there is a chance that you won't meet the score. You need to avoid breaks. Free turns and off-turn damage hold the key to this fight
b) The boss will resist all forms of nuking strategy (turn delay and launches) and be immune to all debuffs that prevent action. They have an aura that negates all brave attacks unless the brave attacks are either non-elemental or holy. As the gauge builds, the boss can apply up to 300% MAX BRV down aura. This will have severe implications for your damage output. i.e. you will be dealing 1/3 of your maximum damage.
I have actually done 3 runs with this team comp with the first 2 runs failing the score requirements. It is important to avoid BREAKS at all costs with this team comp. The unit most exposed to BREAKS is Ace. Have him do BRV+++ when the boss recast ability is up. Plan his HTR moves (S1 and S2) well. In this video, I have only gotten 2 breaks.
Tips:
- Remove speed passives for the party. So you can do more counter and attacks. I have Galuf activate Prishe LDCA when the boss is about to warp its turn for 49% HP threshold so he can smack 3 times each :)
- Upkeep your auras (AAs, Calls) as long as possible. Stagger the HP damage-up calls.
- As long as you clear it below 65 turns, you should be able to get the perfect clear with less than 4 breaks.
Odin summon,
Note: All 3 characters are EX+3LB with their bloom passives, HG armor & their enhancement boards. Ace has his BURST+3/3, LD & the following spheres - his own, Papalymo, Sazh (RF). Porom has her LD & the following spheres - PCecil (RF), Ignis (RF), and Freya (RF). Galuf has his LD & the following spheres - his own, Noel, Lyse (RF).
UW: Galuf 5/5 UW, Porom 3/5 UW
HG Armor+: Ace HG+3/3, Galuf HG+3/3, Porom HG+3/3
Force Level: Ace LV10
Calls: Ace BT+3/3 (Seymour LD), Porom LD (Lilisette LD), Galuf LD (Prishe LD)
Wave 1: Crystal Armor x2 (completed on turn 62)
Score: 1242k
Fight Infographic: https://drive.google.com/file/d/1Ru7CpyIoYbNzs-iVcpY-pCafz8XNnV5A/view?usp=sharing
Time codes
00:00 - Intro & Overview
03:08 - Commencement of the Fight~
SHINRYU Overview
- The Crystal Armor has 80 million HP each
- They are immune to launch, delay, and turn deletion
- They are immune to Freeze debuff and any debuff that prevent action.
Force Gauge Effects
- 0% - 100% : When being dealt anything other than Holy / non-elemental BRV Damage, BRV Resistance Up by 100%
- Force gauge ≥ 20%: BRV Gains Down -30% / Turn Rate Down -30% / MAX BRV Down 50%
- Force gauge ≥ 40%: BRV Gains Down -50% / Turn Rate Down -30% / MAX BRV Down 100%
- Force gauge ≥ 60%: BRV Gains Down -50% / Turn Rate Down -50% / MAX BRV Down 200%
- Force gauge ≥ 80%: BRV Gains Down -80% / Turn Rate Down -50% / MAX BRV Down 300%
- To freeze: Use a magic FR ability that inflicts a debuff (i.e. Terra FR)
Force Ability
- Cut in turn order!+: Moves own turn to follow own turn; instant turn rate for two turns after use
Force Time
Gains the following enhancements during force time:
• Boss retains 50% BRV on HP Attacks & Gains Post Turn BRV Regen (MAX BRV 50%)
• Uses Energy Cannon+ (recovers from BREAK, ST HP) if recast gauge is not full.
Key HP thresholds
- SHINRYU auras will trigger at the start of the fight and the 79% HP threshold
- At 49%, the boss will use Cut In Turn Order where it will warp its turn forward & gain 2 additional turns
- The boss has standard moveset rotation after it uses its machine gun brave attack (ST), it will follow up with
a) Slash ST melee BRV attack - grants self 50% ATK Up ,30% INT BRV Up for 5T
b) Energy Cannon - ST BRV magic attack - grants self 50% BRV DMG Up, 30% MAX BRV Up for 5T
- Recast ability is Flamethrower, AOE BRV+HP attack (Split HP damage)
- The turn count is deceptive. You need to get 70 turns if no breaks to meet the score requirements. ~65 turns with 4-5 breaks should get you the score
PDF Guide: https://drive.google.com/file/d/1xw_IveVK2rvtS7H8RhwsgqhCG4TxOGoS/view?usp=sharing
Force Mechanics Overview
Video Link: https://youtu.be/bw0Et10WGu0
PDF copy: https://drive.google.com/file/d/1b-WlPNHAe7eUKrMwMF4w9p8-yLXfxw7N/view?usp=sharing
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