DFFOO GL (Red Comet SHINRYU) Grandpa makes carrying Terra easy
SHINRYU Ticket Challenge
Party: Galuf LD (Seymour LD), Terra BT (Prishe LD), Kain FRBT+3/3 (Cait Sith)
I have managed to get Terra FR but I am saving my resources (HPS and BT ingots for Sherlotta) so I have to do this run with her base BT.
The main issues with his fight are the "tight turn count" and the oppressive auras that the boss has.
a) if you meet the turn count at turn 70 above, there is a chance that you won't meet the score. You need to avoid breaks. Free turns and off-turn damage hold the key to this fight
b) The boss will resist all forms of nuking strategy (turn delay and launches) and be immune to all debuffs that prevent action. They have an aura that negates all brave attacks unless the brave attacks are either non-elemental or holy. As the gauge builds, the boss can apply up to 300% MAX BRV down aura. This will have severe implications for your damage output. i.e. you will be dealing 1/3 of your maximum damage.
Even at base BT only, Terra is doing fine here but she will be able to nuke the bosses as usual unless you have her full gear. Don't spam her LD when the boss's Force gauge is 60% and above. as this will result in your potential damage being reduced significantly. Once the boss force time is over, that is where you can start your damage phase.
Galuf will protect the party from most harm except for the recast ability. Kain Lancet can help to handle the boss turn warp mechanic. if you activate his Force Time before the warp mechanic, you can get a bonus Force Time uptick while the boss act, and Kain fires Lancets during the boss' actions. Stack your HP damage-up debuffs and you will be fine.
Odin summon,
Note: All 3 characters are EX+3LB with their bloom passives, HG armor & their enhancement boards. Galuf has his LD & the following spheres - his own, Noel, Lyse (RF). Terra has her BURST+0/3, LD & the following spheres - her own, Sazh (RF), Yuffie (RF). Kain has his BURST+3/3, LD & the following spheres - his own, Noel, Sazh (RF).
UW: Terra 5/5 UW, Galuf 5/5 UW
HG Armor+: Kain HG+3/3, Galuf HG+3/3, Terra HG+0/3
Force Level: Kain LV30, Terrra LV10
Calls: Galuf LD (Seymour LD), Terra BT (Prishe LD), Kain FRBT+3/3 (Cait Sith)
Wave 1: Crystal Armor x2 (completed on turn 63)
Score: 1238k
Fight Infographic: https://drive.google.com/file/d/1Ru7CpyIoYbNzs-iVcpY-pCafz8XNnV5A/view?usp=sharing
Time codes
00:00 - Intro & Overview
03:08 - Commencement of the Fight~
SHINRYU Overview
- The Crystal Armor has 80 million HP each
- They are immune to launch, delay, and turn deletion
- They are immune to Freeze debuff and any debuff that prevent action.
Force Gauge Effects
- 0% - 100% : When being dealt anything other than Holy / non-elemental BRV Damage, BRV Resistance Up by 100%
- Force gauge ≥ 20%: BRV Gains Down -30% / Turn Rate Down -30% / MAX BRV Down 50%
- Force gauge ≥ 40%: BRV Gains Down -50% / Turn Rate Down -30% / MAX BRV Down 100%
- Force gauge ≥ 60%: BRV Gains Down -50% / Turn Rate Down -50% / MAX BRV Down 200%
- Force gauge ≥ 80%: BRV Gains Down -80% / Turn Rate Down -50% / MAX BRV Down 300%
- To freeze: Use a magic FR ability that inflicts a debuff (i.e. Terra FR)
Force Ability
- Cut in turn order!+: Moves own turn to follow own turn; instant turn rate for two turns after use
Force Time
Gains the following enhancements during force time:
• Boss retains 50% BRV on HP Attacks & Gains Post Turn BRV Regen (MAX BRV 50%)
• Uses Energy Cannon+ (recovers from BREAK, ST HP) if recast gauge is not full.
Key HP thresholds
- SHINRYU auras will trigger at the start of the fight and the 79% HP threshold
- At 49%, the boss will use Cut In Turn Order where it will warp its turn forward & gain 2 additional turns
- The boss has standard moveset rotation after it uses its machine gun brave attack (ST), it will follow up with
a) Slash ST melee BRV attack - grants self 50% ATK Up ,30% INT BRV Up for 5T
b) Energy Cannon - ST BRV magic attack - grants self 50% BRV DMG Up, 30% MAX BRV Up for 5T
- Recast ability is Flamethrower, AOE BRV+HP attack (Split HP damage)
- The turn count is deceptive. You need to get 70 turns if no breaks to meet the score requirements. ~65 turns with 4-5 breaks should get you the score
PDF Guide: https://drive.google.com/file/d/1xw_IveVK2rvtS7H8RhwsgqhCG4TxOGoS/view?usp=sharing
Force Mechanics Overview
Video Link: https://youtu.be/bw0Et10WGu0
PDF copy: https://drive.google.com/file/d/1b-WlPNHAe7eUKrMwMF4w9p8-yLXfxw7N/view?usp=sharing
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