DFFOO GL (The Power of Knowledge CHAOS) Zack, Alphinaud, Aphmau

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Duration: 21:07
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Leviathan summon, Eald'narche EX+3LB friend

Note: All 3 characters are EX+3LB. Zack has his sphere, character boards, and 3x SOLDIER Grit Boost **. Alphinaud has 3x Aetherflow Boost with his sphere. Aphmau has her bloom passive and 3x Puppeteer Boost **

Wave 1: Tears Eye x2 (completed on turn 30)
Wave 2: Evil Gaze x2 (completed on turn 75)

Score: 999k. 8 breaks

Wave 1: Tears Eye x2 (completed on turn 30)
The team has no issue in handling the first wave. But do note that the boss will get tanky once their HP is low. Aphmau and Alphinaud can deal a lot of damage if you play their rotations well. Make sure Zack's HP is maxed entering the boss wave. Try to hit below 30 turns if possible.

Wave 2: Evil Gaze x2 (completed on turn 75)
With Zack drawing their attention, Alphinaud and Aphmau can hammer out damage at free will. Make sure your turn order always has either Aphmau or Alphinaud so you can use their instant turn to turn order. Aphmau's HP+(Ovjang) has SPD Down, use that your advantage. Aphinaud has Poison aura so it can help to drain off the BRV gain that these bosses gain.

After surviving the consecutive Dusk Wing without being broken, when the boss locked to Zack, I swap out him for Eald'narche friend. Use his S1 (for Phase Shift), follow by Omega Javelin for Warp debuff.
A 5-turn Eald'narche friend can take a whopping 14+ turns in this fight. (i.e. used up all his abilities). For tips on how to use Eald'narche friend. You can refer to the following tip. Credits to the original poster.
https://www.reddit.com/r/DissidiaFFOO/comments/hx8pkd/some_tips_to_use_your_ealdnarche_friend_unit/

When Eald'narche leaves, I summon Leviathan, I try to burst them. It was fortunate that I managed to do it on turn 75. The DPT is really harsh. It will be easier if I have either Alphinaud or Aphmau's boards.

Additional notes on the Evil Gaze's phases

- Normal: It is another breather period. It will speed their process to Red if you let them break too often. Watch out for Dusk Wing. They could use Ram (if have enough BRV) or Black Candela. Gliding Leg has a high turn rate. Helical Drive has 2 turn delay. Watch out for that as it will mess up your turn order.

- Red: The boss has ATK and SPD under this state. They will use the + variant of their abilities which guarantee breaks. Zack will be the target for them to break so at least Alphinaud and Aphmau can focus on their DPT. It takes around 3-4 turns before the boss starts to lose steam and the aura goes blue. Avoid getting in a situation where the character targeted is in the middle of the boss turns and there is no one in between to avoid the breaks. If you see them targeting All, it is a near-guaranteed game over since Dusk Wing+ guarantees AOE break. (unless you have killed one of them in advance)

- Blue: You will see the message that they tired out. During this phase, they will take 2-3 actions to build back their momentum when they go to normal. So this is technically a breathing period. If you let them break your party, they could go directly in the Red zone.

- Yellow: They will gain instant turn upon breaking and follow up HP attacks (Ram or Black Candela). Avoid getting broken by them when they are in this state.




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Tags:
DFFOO GL
Dissidia Final Fantasy Opera Omnia
Trey CHAOS
The Power of Knowledge CHAOS



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