DFFOO GL (The Power of Knowledge CHAOS) Keiss, Hope, Aranea
Alexander summon, Keiss EX+3LB
Note: All 3 characters are EX+3LB with their bloom passives. Keiss has his character boards and sphere. Hope has his WoI passive.
Wave 1: Tears Eye x2 (completed on turn 30)
Nothing much here. Except you tried to finish killing them off before they could use Water Bullet. Try to save as much as Aranea and Keiss' abilities. Hope is a nice support aid for Aranea for his buff extensions and BRV mitigation buff (Shell and Protect). Healing can be an issue since you can only heal via Hope's EX (That is the reason why I use Alexander summon as a backup instead)
Wave 2: Evil Gaze x2 (completed on turn 74)
This is where things get tricky and there is a lot of RNG dependency even for this team. Ideally, you will want to have an ally to stuck between the boss turns where the ally won't get broken. If the turn order is not ideal, have Aranea break up the turns with her S1 (2T delay) or Keiss insert himself in the next turn order. If the boss has around 6000 BRV, try not to break them and take an HP attack, if your turn order is not desirable.
Normal : Red : Blue (if HP above 80%)/ Yellow (if HP below 80%) : Normal : Red
- When the boss is in red, their attacks will guarantee breaks. So no point BRV guarding the target character. It will be problematic if both bosses target the same character. Watch for an AOE target (Dusk Wing+). It will be most likely a KO unless someone is already broken.
- Yellow - Do not get broken or they will do an HP attack.
- Normal/Blue - When they are in cool down mode. Breathing time for your party to heal up and set the turns needed to handle the next red phase.
Your party should be able to heal back to health thanks to Alexander's HP regen trigger (upon HP falls below 80%) or Hope's EX heals. It is a risky strategy but it works if you manage to thread your turns well. Aranea works well with Keiss as she can trigger double launches with EX with breaking. Planning on the turns is essential. I swap friend Keiss for Hope and try to nuke them down in the summon.
Score: 999k (7 breaks)
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