DmC reboot - Glitches/Bugs - Field Trip #01
some leftovers that if added to prev vid will make it too long, so compiled here.
- a bit more "under watch" sight seeing & messing up triggers.
- like calibur, angel lift recovery can be reset with jump, or more appropriately angel jump, as long as it never lifts dOnte.
- dOnte's, i so dub, "love at first sight" grapple point cutscenes can be avoided, also a subsequent battle.
- shotgun can overshoot enemies, effect similar to demon overpull. depends on enemy's position.
- fireworks priority above whip works kinda well to cancel pulls & lifts against enemies but has no real benefit with grapple points apart from graphical residue... so far...
like the prev vid, which was played with a gamepad that no longer register the melee action, & loose on most others, i still managed to play in DMD, if not sometimes HoH.
- subtle details include annoyance of auto lock-on switching targets & auto displacement.
- revenant's sound is faster than light? the worst shotgun JC fail in the history of any game series with shotgun and JC mechanics. oh wait...
- dreamrunner & its variant are not as menacing as they're marketed.
points to any who notice sth iffy, just a fraction of a second, before the end video fade out.
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