DmC reboot - Glitches/Bugs - Field Trip #02
another compilation of weird stuff that i've found, but haven't got around to expand them much.
dOnte
- mission 3, seems to me even a baby rage can leave the battle arena.
- some enemies can be shoved into some walls via the frozen glide's (reserved?) momentum, i did try with a few more enemies & a few more walls.
- middle level stygian, notoriously known for incessant blocking, will stand up in MIDAIR to block DTed dOnte's pull after a couple of times. they will go that far...
- floating leatherface ripoff, UPDATE; happens when the refrigerated enemy doesn't thaw when dOnte goes DT.
- sth about falling down when the train comes seem to mess their schedule up.
- vergil's reaction to kicker & subsequent demon pull(s).
- fixing angel's grapple to the enemy, cannot angel lift afterwards but easily un-glitch by doing anything else, except detonate kablooey, walking, and un-DT.
-- timed incorrectly or mistimed correctly, dOnte will angel lift as usual after dodge BUT the prompt is activated before that, so one can position dOnte in weird places to lift from.
vergil
- behind the scene OOB hunting, doppelganger's contribution.
- enemy step, hollow vergil's only weakness #62.
- embedding angel lift prompt but activate in weird places.
- one arena has a sweet easy to reach spot to leave out of.
- vergil can use angel glide to recover from being knocked back
-- timed incorrectly or mistimed correctly, vergil will land immediately after being knocked back, but he'll be stuck in angel mode & cannot jump. freed by doing anything else.
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