DmC reboot - Glitches/Bugs - White room technicality
the supposed higher framerate actually affect the gameplay this time around, in the sense that it added one more glitch to it so far.
- overdodge? a certain frames after demon pull & presumably also angel lift, midair dodging is given quite a boost, regardless of direction.
- demon overpull is back!
- freezing enemy by bashing through them after demon pull. so far only works in training room/mode.
- dodge cancel some "perfect" charged attack, which is the absolute opposite of useful.
- (angel glide + teleport) JC repeatedly, funny looking but has no practical use.
- (demon pull + teleport) JC may be useful in one way, shape or form to glide across the map but my gamepad is too worn out to do it proper.
- some of the most overcompensating loops/spam/combos ever, with or without doppelganger.
- the last clip is the glitch that only works on higher framerate thus far. my usual recorder dropped it to bout 40fps max, which only made vergil land twice or unable to do anything after landing for bout a sec. at 50-60fps however, he... floats. neutral jumping or directional jumping shifts him to corresponding "falling" pose. freed only by attack, being attacked, dodge or angel lift. recorded with a desktop recorder, which i muted, also it went banana.
at first i only wanna record overdodge, but it expanded to this... didn't test them much in the campaign though. but interesting to know that the framerate can affect the game to such extent.
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