[Doom 2] Kamasutra map16 "Leeds castle" UV-max 06:49
Pwad: ksutra
Iwad: Doom2
Map: 16
Name: Leeds castle
Map author: Gusta & Method
Skill: Ultra Violence
Category: UV-max
Time: 06:49
Kill count: 324
Executed with: PrBoom v2.5.1.4 -complevel 2
Video capture&editing: PrBoom v2.5.1.4 + Sony vegas10
Made by / credits to: myself
Recorded: 26/12/2012
Secrets:
1) starting area counts as secret
2) 01:50 lower the crate and open the fake wall for a supercharge
3) 03:05 some minor rocket pack
A bit like map21, I could get "close" to Heretic's record of 07:17 relatively soon, confirming what he wrote in his txt: it's an easy but fun to play map. the 07:32 is infact my first exit. I then quickly scored a 07:16 but was still rather sloppy. From that on, for roughly 2 days I kept changing tactics during the run, according to how infights were going. I found heretic's ammo usage was quite efficient, but I didnt like a few moments where he used cells instead of rockets, playing probably safer.
The beginning is hectic, with the need of running away the fastest possible; huge loads of rockets are avaiable shortly afterwards, and a megasphere. So it doesnt really matter in what condition you reach it. Actually I tried to save instead the precious 6 stimpacks near the first door, because sometimes I returned there badly injured and the MM took his time to FINALLY fire on the other monster's back... I didnt want to kill all the spawning enemies right away, because in the run you return there 2 or 3 times, so its just a waste of seconds. On the way to the supercharge secret, there's an archvile on a platform outside, but all the shit in front of him, makes rockets a very bad choice to wipe him. I tried to wake up the 4 cacos and PE asap in that zone, in order to have them floating up and eat my pills without waiting at all... for all this part I kept using rockets, beside short changes, so I had to grab a large part in the megasphere room to not run out of them. The whole map is rather generous with recovery items and armours anyway, so splash damage isnt really a problem. On the way back to the MM, there can be many different situations, in general:
1) you rushed backwards before, and therefore caused more infightings, so that the MM will most likely NOT get killed, but help more in clearing whats left
2) you couldnt provoke more infighting at start, which means you have many monsters alive which will slain for you the MM, but then you have to wipe quite some on your own.
obviously, the most annoying thing which can occur, is that MM is in a corner, so that he cant start firing on the other enemies, leaving you caged and very frequently forced to restart the run...
The best scenario instead is probably when MM can kill many and then get killed, like in heretic's run, but I had it just twice I think, so I just tried to be the fastest and then check what would happen. In the final part, I saved 30~ rockets as they are tremendously better than cells time-wise. I guess a good part of the improvement from the old record, comes from that. I was about to stop at 06:55 but I had an avarage intermission after the MM death, so I kept recording.
This was the "second dream" demo of my list btw, I'm very happy and I hope the record is going to stand for a little at least :)
ps: happy new year everybody, and next demo will be probably in plutonia2, another "dream demo" of my list.
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