[Doom 2] Kamasutra map18 "The train is approaching" UV-max 09:32
Pwad: ksutra
Iwad: Doom2
Map: 18
Name: The train is approaching
Map author: Gusta & Method
Skill: Ultra Violence
Category: UV-max
Time: 09:32
Kill count: 398
Executed with: PrBoom v2.5.1.4 -complevel 2
Video capture&editing: PrBoom v2.5.1.4 + Sony vegas10
Made by / credits to: myself
Recorded: 25/03/2012
Secrets:
1) 01:35 supercharge behind toxic post
2) 04:47 previous switch activate by firing at it opens this AV
My first run for this wad. I never found my skills suiting best either ksutra & HR sagas, even tho I prolly will try a few more of those now. I've checked this map after Gusta adviced to go for better demos on DW forums, back then I was playing something else so I delayed it. I didnt really play much for weeks now, I'm glad I found something challenging which didnt let me stop :p
The map is long non-linear, and has 3 keys. The route affects enourmousy the chance of being out of rockets/cells/health bonuses. In my case, I practically wasted 2 supercharges and skipped a megasphere... but it was the fastest I could think of. I picked right away SSG and 200 cells, then plasma and RL. From then on, I never (or almost) cared of ammo, cus there's plenty in the ending and I could keep going with either 5/6 weapon like wished. I decided to leave behind cyber and the revenant pool in order to dont care of ammo, and it actually paid off rather well imho. Blasting the cyb before taking the bluekey is a big waste of time and cells actually. The spawn position and order of monsters in few case are also pretty critical btw, like the last cyber (if he appears to close to stairs is risky to let him start infighting, and it can be deadly while u walk away upstairs like I did) and PE+cacodemons after the yellowkey. Overall not so hard map once you memorized the ammo usage and route. I expected this to take longer for me, and it was sort of a relief to take it easy without the "pressure" of other players managing to get within hours what took me 7-8h.
My first record exit was 10:35, then a 09:57 arrived. The sub10min barrier which was my aim was reached, but the demo had several SSG missed shoots and a not so fast ending. It's a pity reaching BFG much earlier isnt possible. Previous DSDA records were 12:35 (Anima Zero) and Gusta's 11:35.
Was about to upload the 09:38, tried once more and well.. 6sec less :)
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^ usual txt united to the lmp uploaded in DW forums. I checked this old demo of mine a few days ago, and I'm pretty happy about how it was done. Aggressive playing, large improvement of x -years-old record, many tricks and changed route and a very nice map of course. Maybe one of my fav demos I made in 2012 so far.. :)
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