[Final Doom] TNT Evilution map23 "Lunar mining project" UV-max 03:03
Pwad: -
Iwad: TNT
Map: 23
Name: Lunar mining project
Skill: Ultra Violence
Category: UV-max
Time: 03:03
Kill count: 104
Executed with: PrBoom v2.5.1.4 -complevel 4
Video capture&editing: PrBoom v2.5.1.4 + Sony vegas10
Made by / credits to: myself
Secrets:
1) 00:26 minor bonus area
2) 00:43 another crap area
3) 01:46 sr for invulnerability
Was surprised how much this time could still be improved to be honest. I saw some flaws and not optimized weapon management from Radek Pecka's run, so i decided to give a try or two. Very soon I understood, why he used rockets that way, because in this level monster random spawning's position can twist a whole run easily. Neverthless, using rockets on the barons was for me much better. Added to this, some slight route changes gave me a fast 03:29. I kept playing in order to get better ideas and more experience on where the revenants and rest usually are, to figure out the best rocket usage in my playthrough. With some time I became always better handling the barons, with having both standing close to max the rocket splash damage, and forcing other monsters to be right positioned for SSG hits. Still, rockets can be used in different moments. I had the idea to try out using them when returning to the low-height tunnels where the bluekey is picked, and gamble no enemy is left there (happens quite often actually, so waiting twice the elevator raising is common) but you have to "listen" if revenants are down there or not. If one is, then rocket might be a good choice if health is higher than 80, otherwise best to save them for the end fight, and the hallways.
This demo shows a very good second half of the level tho, and that if the monster spawn is "nice" and monster packed down in the tunnels, the elevator can be used only once. Sadly, this can be done only 1/10 of the times or the likes. The archvile part is what ruins most of the demos. DSDA record was 03:31 for Radek Pecka. HUD helps knowing if there are enemies leftover in the AV center area.
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