[Final Doom] Plutonia 2 map33 "Chocolate" UV-max 08:19
Pwad: pl2
Iwad: Plutonia
Map: 33
Name: Chocolate
Map author: The Green Herring
Skill: Ultra Violence
Category: UV-max
Time: 08:19
Kill count: 250
Executed with: PrBoom v2.5.1.4 -complevel 4
Video capture&editing: PrBoom v2.5.1.4 + Sony vegas10
Made by / credits to: myself
Secrets:
1) 00:19 first green armour
2) 01:34 saw and very useful medikits
3) 03:46 RL
4) 05:54 bonus area outside the room
5) 06:42 safer wayout downstairs
Chocolate. No idea why this name, beside the brown wood-theme texture used :) Anyway a pretty exciting and challenging map !I must confess at first glance it looked very clear and simply designed compared to other TGH's maps. But the gameplay is absolutely unique. in order to beat the level with a decent time, you must cross your path with dozen of knights and revenants, while imps should usually fall as soon as they get in the way. In casual runs the map is very easy, but if you don't clean up all the enemies as they appear, the game starts to be harder. Time-wise is a good idea to try escape the first part of the level and leave some of the monsters behind, and doing so resulting trapped is common here. The cyberdemon can help just a little in clearing, since you can't leave 2 much behind or you 'll be punished for every slight un-accurate movement. I had most of the my failed attempts in the first 2minutes, once you are out of the yellowkeydoor, you've done the risker part imho. The rockets were mainly used for mancubus and to clear grouped monsters, while SSg was for the rest. All the caged enemies will be slaughtered by the traps splatting them btw. A very well balanced map. After the first attempts, I decided to get a sub10, but it came so early that I then aimed for something better. After an exit in 9:19 I aimed for a sub9 and this is what I obtained.
Previous DSDA record was 10:30 from AconyX. Thanks to SAV88 to inspire this demo, recorded on 05 jan of this year
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