[Doom II] Japanese Community Project (JPCP) - MAP14: G_T_Factory (UV-Max)

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Published on ● Video Link: https://www.youtube.com/watch?v=8HFToFTiYUI



Duration: 3:48
116 views
3


Game: Doom II
WAD: Japanese Community Project (JPCP)
Mode: UV-Max
Source Port: Zandronum 2.1.2
Recorded using Bandicam

Map14 is quick and can be tedious to complete, especially when you are trying to grab the Blue and Red Keycards (the almost getting killed trying to leave with the Blue Keycard moment brings that up).

MAP STATS
==========
Map: 14 - G_T_Factory
Author: toMass
MIDI: Tom Hustaine - Aim Shoot Kill (TNT: Evilution MAP22, 28)
Enemies: 111
Secrets: 4


SECRETS
========
1) Next to the building with the Red Key Door and Exit portal (You can access this area through the portal in the acid pool.without having to fight your way to it), there is a mechanical unit. Behind that is a tiny grey triangle in the back corner. This triangle doubles as a teleporter that takes you to the BFG9000.

2) Also in the acid pool, you will find a line of Health Bonuses that lead to a tiny rock with a candle on it. The wall in front of the candle can be raised to reveal a passage with a Chainsaw, Health Bonuses, 2 Medkits and a Partial Invisibility. The elevator will take you back to the facility.

3) Next to the wall you raise for Secret #2 there is a rock with a Backpack and 2 Boxes of Rockets. This rock counts as a secret.

4) Once you get throw the Yellow Keycard Switch, you can access the Blue Keycard room and it will also raise the door that blocked the platform with 2 Arachnotrons, Boxes of Rockets, 2 Medkits, Soulsphere and a Megaarmor. This platform counts as a secret.

TIPS
====
- If you wish to UV-Max Speedrun this level, your best bet is to get the Supershotgun after claiming the Shotgunner weaponry, then getting the 3 secrets and then completing the level. Try to get the 3 secrets while under the Radiation Protection Suit off the bat.

- If you want the fastest time with Any%, a shortcut you can consider is flushing out the zombies from the Yellow Keycard and getting a Zombieman or Sargent to open the door for you. This will save a LOT of time as you don't need to go around to get it.

- Keep tabs on enemies, especially the ones outside while you are fighting. You may want to consider killing the 3 Cacodemons outside after you claim the BFG9000 as they are prone to getting stuck.

- Use the BFG9000 wisely! You only get at best 3 blasts. Save them for the Blue Keycard region and keep 1 to kill the Mancubi and Imps at the end. Your direct hit should be centered around a Baron of Hell or Arachnotron if possible.




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2016-12-28[Doom II] Japanese Community Project (JPCP) - MAP01: First Assault (UV-Tyson)
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2016-12-11[Doom II] Japanese Community Project (JPCP) - MAP12: Magnetic Force Apparatus (UV-Max)
2016-12-04[Doom II] Japanese Community Project (JPCP) - MAP11: My Fav (UV-Max)
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2016-12-02[Doom II] Japanese Community Project (JPCP) - MAP09: The Three World (UV-Max)
2016-12-02[Doom II] Japanese Community Project (JPCP) - MAP08: 54-Pit (UV-Max)
2016-11-30[Doom II] Japanese Community Project (JPCP) - MAP07: Confused Arena (UV-Max)
2016-11-30[Doom II] Japanese Community Project (JPCP) - MAP06: Riminshi Valley (UV-Max)
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Tags:
MAP14
Doom II
Doom 2
Japanese
Community
Project
JPCP
UV-Max



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