[Doom II] Japanese Community Project (JPCP) - MAP03: The Sign Of Armageddon (UV-Tyson)
Game: Doom II
WAD: Japanese Community Project (JPCP)
Mode: UV-Max
Source Port: Zandronum 2.1.2
Recorded using Bandicam
Beating this level on UV-Max is one thing. Doing under UV-Tyson is a whole different level! Mastery of hand to hand combat for this level is a must as you will be facing enemies that will not only take more than 2 punches to slay, but have dangerous attacks that could leave you in a bad spot.
My previous run I botched a bit and it was costly (the Blue Skull Key and Secret #2 were the biggest problems), but I fix that with this run and get a faster time at the cost of fighting the Cacodemons with the Archvile.
MAP STATS
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Map: 03 - The Sign Of Armageddon
Author: Masayan and SkullDemon
MIDI: Masayan - Unknown
Enemies: 108
Secrets: 7
SECRETS
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1) Off the bat, grab the Shotgun and go into the water below. There is a cave that leads to a Chaingun and a Demon. Slay the Demon and then activate the wall it was guarding. This will lower the wall and reveal a Berserk Pack and a Specter.
2) At the first door on the main path, slay all the enemies and then stand on the door. As the door rises, quickly run through 1 of the windows along the side to grab some Rockets, Bullets and Shells.
3) Before the Yellow Skull Key, there are 3 metal columns. The center column can be lowered to reveal a Chainsaw
4 & 5) Next to the switch that lowers the Yellow Skull Key is a wall that can be lowered for 2 Medkits and 8 Shotgun Shells, The stain glass window in there can also be lowered to reveal a Soulsphere.
6) In the dark room where the Red Skull Key is located, there is a set of Health Bonuses hugging a wall. One of the walls can be lowered to reveal a path leading to some Rockets and a Backpack. If you fall into the ravine where the secret is, the wall at the top of the staircase can be lowered to bring you back to Secret #3. This secret helps for speed running, but don't forget the Imps and Revenant that spawn outside.
7) In the large room before the Red Skull Key Door, there are 4 windows made entirely of skulls at the corners. One of the skull walls is a different texture (has bloody skulls). This wall can be lowered to reveal some Rockets and a Medkit.
TIPS
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- Off the bat, get the Berserk Pack from the secret! Use the pistol or fists to slay the Demons. Get the Chainsaw from the secret as well.
- The Chainsaw is better suited for taking down Demons, Mancubus, Cacodemons, Arachnotron, Humanoid Enemies and Revenants as it can stun lock them and keep them from attacking. Be ready for a worse case scenario with Mancubi and Revenants.
- Your Berserk Fists are unpredictable! The hit can be as painful as a full blast from an SSG or as weak as a Chaingun button press. Time your attacks carefully against high health enemies and cut through the weak as fast as possible so the damage doesn't pile up.
- Use enemies as temporary meat shields to reduce your targeting profile. An Imp can save you from an unlucky Revenant missile or Cacodemon attack. You should also exploit infighting to attack higher threat targets under the cover of diversion.
- It is imperative you try to slay all the Cacodemons before you enter the room with the Yellow Skull Key Door. This will make your fight with the Archvile more manageable. If you cannot, use whatever means necessary to kill the Archvile first or keep the Archvile away from corpses.
- Archviles are the hardest enemy to take down in this level. Get a couple of punches in and find cover before the channel attack deals damage. If they target another enemy, only attack them when they aren't attacking as they can instantly switch targets. Their pain chance is too low to stunlock with the Chainsaw but it is possible to stop the attack. Just don't put too much faith in this!
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