[Doom II] Japanese Community Project (JPCP) - MAP32: Blood Fund Gang (UV-Max)

Channel:
Subscribers:
516
Published on ● Video Link: https://www.youtube.com/watch?v=kOILm2CDyDA



Duration: 7:58
1,045 views
21


Game: Doom II
WAD: Japanese Community Project (JPCP)
Mode: UV-Max
Source Port: Zandronum 2.1.2
Recorded using Bandicam

MAP32's concept is quite interesting: It takes place in a demon-filled bank. However, this map is bogged down by extremely crammed corridors, rooms with movement blocking objects, 2 "silent alarms" that flood rooms with large amounts of enemies at once and one of the most difficult secrets in the entire WAD to collect. This can be a disaster if you don't balance sensibility and speed., much like how a majority of Claustrophobia 1024 maps behaved.

MAP STATS
==========
Map: 32 - Blood Fund Gang
Author: Toooooasty
MIDI: Binding of Isaac OST - Sacrificial (Piano ver.)
Enemies: 257
Secrets: 2


SECRETS
========
1) To the left of the lobby is a room with an elevator and a Hell Knight as it's occupant. Climb the stairs, kill or lure out the Hell Knight and board the elevator from here (faster and safer as the direct approach triggers the silent alarm). Press the button and the elevator will descend slowly into the basement. At the bottom, you will find a sealed door. Open the door and press the red switch behind it. Use the green switch to go back up. Later on, in the room opposite of the Red Keycard (the one with all the monitors), you will now find a BFG9000 inside a compartment. The red switch removed a monitor panel that was blocking it.

2) Between the Red Keycard and the Monitor Room across from it is a white wall. At 5 minutes into the level, the wall rises for about 3-5 seconds and then closes again. You must get past the wall in this window or you cannot claim the secret. However, the wall can be raised from the other side permanently. Inside the room is 2 corpses. 3 squares forward and 1 square to the right (your right facing them) of the corpses is a tile that doubles as a switch that will lower the doors blocking the Vault (Stand a few steps from it and "activate it). The vault contains a Megasphere and a Backpack. However, you must wait for the door to completely go down and then walk across the frame in order to trigger the secret as the linedef that registers the secret is height restricted (running across it without your feet on the ground won't register the secret).

TIPS
====
- You must keep tabs on your game time at all times. You should try to get to the Vault area around 4:00 - 4:50 in so that you can be ready to take the secret when you can. Remember: If you fail to get into the vault at 5 minutes, you will fail the UV-Max run!

- When you are going into the elevator for the secret switch, take it from 2F. If you go in through the 1F entrance, you will trigger the "silent alarm" and flood the lobby with Zombies and Cacodemons prematurely. This trap will trigger automatically when you open the Yellow Key Door. Save it for then since you can claim the MegaArmor from the top of the bookshelf with minimal resistance.

- Try to limit your combat in corridors. It will make dodging difficult, especially when you are facing Revenants and Baron-class enemies.

- To handle the Lobby Ambush, the best way is to grab the Megaarmor and then pick off Chaingunners and Shotgunners from the doorway going into the lobby. Take advantage of infighting and try to go out and get ammo when you can. When you leave the area, you should have 110 Kills when you are inside the 2-3F elevator.

- To handle the 3F ambush, trigger it and then camp outside the door a bit and slay anything that comes through, especially the Revenant, Cacodemon and Pain Elemental. Try to hunt down all the enemies as best as possible as the shaft for 3F to B1 opens up a teleporter that can ruin your run if a stray Imp walks across it.

- If you have some spare time in the Vault Area, use the Rocket Launcher and Plasma Rifle to kill off the enemies that spawn from the doors. Just be aware of the Cacodemons at the bottom of the stairs.

- When you use the Red Keycard, don't forget to press the switch next to the Blue Key switch. This switch will give you access to the safe behind the Red Keycard Door.

- Upon opening the Blue Switch, there should be 12 enemies left on the map (3 Pain Elementals behind the door and 9 more enemies at B2F). If this number is incorrect, you will have to hunt down stragglers.

- Past the Blue Keycard door is series of barrels. DO NOT DESTROY THEM! Instead get to the end and hide behind the UAC sign to protect yourself from the splash damage. This way, you take 0 damage and save some major seconds.

- The ramp containing the Archvile isn't the real exit. Once you kill it, open the garage door next to the ramp to find the real exit!




Other Videos By Bamethyst 38


2017-02-24[Doom II] Japanese Community Project (JPCP) - MAP23: Thermal Disposal Place (UV-Max)
2017-02-18[Doom II] Japanese Community Project (JPCP) - MAP22: A Den of Vice (UV-Max)
2017-02-16[Doom II] Japanese Community Project (JPCP) - MAP21: Search and Destroy (UV-Max)
2017-02-15[Doom II] Japanese Community Project (JPCP) - MAP20: Escape From UAC Space Base (UV-Max)
2017-02-12[Doom II] Japanese Community Project (JPCP) MAP19: Remind (UV-Max)
2017-02-10[Doom II] Japanese Community Project (JPCP) - MAP18: Space Port Panik (UV-Max)
2017-01-09[Doom II] Japanese Community Project (JPCP) - MAP17: UAC Energy Plant (UV-Max)
2017-01-03[Doom II] Japanese Community Project (JPCP) - MAP16: Forlorn Defense Line (UV-Max)
2016-12-28[Doom II] Japanese Community Project (JPCP) - MAP01: First Assault (UV-Tyson)
2016-12-28[Doom II] Japanese Community Project (JPCP) - MAP03: The Sign Of Armageddon (UV-Tyson)
2016-12-20[Doom II] Japanese Community Project (JPCP) - MAP32: Blood Fund Gang (UV-Max)
2016-12-18[Doom II] Japanese Community Project (JPCP) - MAP27: A Resplendent Emerald Green (UV-Max)
2016-12-16[Doom II] Japanese Community Project (JPCP) - MAP31: Manufacturing Plant (UV-Max)
2016-12-16[Doom II] Japanese Community Project (JPCP) - MAP15: Nandeyanen (UV-Max)
2016-12-14[Doom II] Japanese Community Project (JPCP) - MAP14: G_T_Factory (UV-Max)
2016-12-13[Doom II] Japanese Community Project (JPCP) - MAP13: Bad Morning (UV-Max)
2016-12-11[Doom II] Japanese Community Project (JPCP) - MAP12: Magnetic Force Apparatus (UV-Max)
2016-12-04[Doom II] Japanese Community Project (JPCP) - MAP11: My Fav (UV-Max)
2016-12-04[Doom II] Japanese Community Project (JPCP) - MAP10: The Odd Encampment (UV-Max)
2016-12-02[Doom II] Japanese Community Project (JPCP) - MAP09: The Three World (UV-Max)
2016-12-02[Doom II] Japanese Community Project (JPCP) - MAP08: 54-Pit (UV-Max)



Tags:
MAP32
Secret
Japanese
Community
Project
JPCP
Doom II
Doom
UV-Max



Other Statistics

Doom II: Hell on Earth Statistics For Bamethyst 38

There are 17,897 views in 59 videos for Doom II: Hell on Earth. The game makes up 9 hours of published video on his channel, or 12.91% of the total watchable video for Doom II: Hell on Earth on Bamethyst 38's YouTube channel.