[Doom II] Japanese Community Project (JPCP) - MAP15: Nandeyanen (UV-Max)

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Published on ● Video Link: https://www.youtube.com/watch?v=W2CJ92ACrT8



Duration: 7:39
586 views
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Game: Doom II
WAD: Japanese Community Project (JPCP)
Mode: UV-Max
Source Port: Zandronum 2.1.2
Recorded using Bandicam

Map15 only has 3 troublesome parts: The computer room, the Cyberdemon Garden Maze and the Soulsphere Arena. It took me some time to figure out strategies to survive mostly the first of the 3, the rest was basically taking advantage of Monster Infighting and timing. I still think Nanka's Map11 was better than this, but it was still as challenging. The secret exit is also not as difficult to access as I have seen in other map packs either.

MAP STATS
==========
Map: 15 - Nandeyanen (lit. what the hell?)
Author: Nanka Kurashiki
MIDI: Jazz Jackrabbit OST - Crysilis
Enemies: 151
Secrets: 5


SECRETS
========
1) After descending the elevator in the first room, you can fall into the acid pool on the left. The wall along the elevator side can be lowered to reveal a Soulsphere. It will also reveal 2 Revenants that need to be killed. I suggest getting this secret after the Computer Room and before the Cyberdemon Garden Maze.

2) In the Computer Room, go through the tunnel with the Lost Souls. Before dropping down onto the platform with the Zombies and Imps, hug the wall and follow the gray alcove to the UAC sign. Next to it is an indent you can walk into for the Backpack.

3) In the Cyberdmon Garden Maze, there is a dark patch of hedge next to the 6 rockets that can be lowered to reveal some Health Vials and a Switch. After you lower the maze walls, you can press this switch and then quickly run up the stairs to find a teleporter to a Supershotgun and some Green Armor. Shoot the switch in the crack with an impact weapon to open the portal out.

4) In the room with the Red Skull Key (where the room is all demonized and there is a Soulsphere in the middle), stand in front of the Soulsphere and face the Commander Keen behind it. To the right of this and off the edge, you will find a stone wall. A part of the wall can be straferan through to find a portal that will take you to another Backpack, MegaArmor and 8 Shells. The portal will take you back to the battlefield. Try to do this secret before you grab the Soulsphere or slay the Archvile first.

5) The Secret Exit counts as the last secret. To access it, you must slay all the Commander Keens in the level.

COMMANDER KEEN LOCATIONS
===========================
1) After getting through the Computer Room, to the right of the switch that opens the Cyberdemon Garden Maze, there is a Commander Keen in the tunnel. Kill it with Berserk Fists or Shotgun.

2) After getting past the Mancubus in the Cyberdemon Garden Maze and entering the house, there is a portrait of a Baron of Hell torso hanging on the wall. This portrait can be raised to reveal the 2nd Keen. Punch it or shoot it.

3) In the room with the pentagram teleporter that takes you to the Soulsphere Arena, there are a series of barrels surrounding it. Blow them up and a chain reaction should kill the Commander Keen hanging on the back of the room. If the barrels fail, shoot it yourself.

4) In the Soulsphere Arena, the Commander Keen is hanging behind the Soulsphere with 2 Medkits. Kill it before you pick up the Soulsphere so you don't forget it.

5) Once 1 through 4 are slain, you will find John Romero's head and an arrow pointing to a switch at the exit room. Open the door to the right of Romero to find the Red Keycard for the switch. The switch will reveal the last Commander Keen where the MAP16 Exit Switch was. Kill it and the other side of the column will lift up to reveal the secret exit!

TIPS
====
- Until you get the Supershotgun from the Cyberdemon Garden Maze, your best weapon will be your berserk fists. If you are able to dispatch monsters safely with your hands, then do so. Try to give yourself space if you plan on punching Hell Knights and try to confuse Revenants into fisting and punching them when you find an opening.

- The Arachnotron and Hell Knight in the computer room can be helpful for infighting, but try to be careful when grabbing Secret #1 as the Arachnotron can ruin your life trying to get the Backpack. If you want to play it safe, punch the Arachnotron and use the Chaingunners on the alcove to help you lock it.

- You must be incredibly quick in the Cyberdemon Garden Maze when pressing the 4 switches. Try to go for the House Door and the Secret #3 when you think it is safe, primarily when the Cyberdemon stops firing. Don't forget to crush the Cyberdemon by pressing the Green Switch in the house before you leave to the next area.

- In the Soulsphere Arena, instigate as much infighting to the best of your ability to help save ammo and kill the Archviles quickly. This isn't an area you want to fight reviving monsters in!

- In the Exit Room, do NOT press the switch on the Column or you will go to Map16 and mess up your UV-Max run. If you missed a Keen, the door next to Romero takes you back to the start, so you can backtrack to find any missing Keens.




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2016-12-28[Doom II] Japanese Community Project (JPCP) - MAP03: The Sign Of Armageddon (UV-Tyson)
2016-12-20[Doom II] Japanese Community Project (JPCP) - MAP32: Blood Fund Gang (UV-Max)
2016-12-18[Doom II] Japanese Community Project (JPCP) - MAP27: A Resplendent Emerald Green (UV-Max)
2016-12-16[Doom II] Japanese Community Project (JPCP) - MAP31: Manufacturing Plant (UV-Max)
2016-12-16[Doom II] Japanese Community Project (JPCP) - MAP15: Nandeyanen (UV-Max)
2016-12-14[Doom II] Japanese Community Project (JPCP) - MAP14: G_T_Factory (UV-Max)
2016-12-13[Doom II] Japanese Community Project (JPCP) - MAP13: Bad Morning (UV-Max)
2016-12-11[Doom II] Japanese Community Project (JPCP) - MAP12: Magnetic Force Apparatus (UV-Max)
2016-12-04[Doom II] Japanese Community Project (JPCP) - MAP11: My Fav (UV-Max)
2016-12-04[Doom II] Japanese Community Project (JPCP) - MAP10: The Odd Encampment (UV-Max)
2016-12-02[Doom II] Japanese Community Project (JPCP) - MAP09: The Three World (UV-Max)
2016-12-02[Doom II] Japanese Community Project (JPCP) - MAP08: 54-Pit (UV-Max)
2016-11-30[Doom II] Japanese Community Project (JPCP) - MAP07: Confused Arena (UV-Max)
2016-11-30[Doom II] Japanese Community Project (JPCP) - MAP06: Riminshi Valley (UV-Max)
2016-11-30[Doom II] Japanese Community Project (JPCP) - MAP05: Woodexial (UV-Max)



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