Doom Wads/Mods #321:Mandrill Ass Project

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https://www.doomworld.com/idgames/levels/doom2/Ports/m-o/mandrill I vaguely remember 2011, It was a strange time because GTA V was first announced and pretty generic FPS games dropped so I played Doom a lot since it's timeless, I always watch the Cacoawards to see what's going on and what brings joy to me is seeing the quality and work done for them.

Honored as a winner at the 2011 Cacoawards and Released on May 14th 2011, Mandrill Ass Project is by Aluqah, It's storyline is more tongue in cheek then the other winners of the 2011 cacoawards, The Military commander of a base has installed Doom on the UAC's Supercomputer and the demons of said game have infected the Supercomputer, Now we need to enter it and battle this virus across 10 truly insane and art deco style maps.

Ammo placement in MAP is somewhat poor, This is the major issue I see because there's a lot of high tier enemies spread in the first few maps, No rocket laucher made things much worse and I did cheat on last map, not really proud to admit that, Mandrill Ass Project is alright but its ammo issues make it hard to recommend.







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