Dota 2 Disposable Pub Extended - Doom of the Jungle strategy refined #2

Published on ● Video Link: https://www.youtube.com/watch?v=Bmimni3JsNY



Dota 2
Game:
Dota 2 (2013)
Duration: 0:00
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0


The purpose is still to test the Pi keyboard and mouse. But ack, the irony. At the "last game". The mouse broke on me, and the left button doesn't trigger easily anymore. And I can confirm it's the mouse's fault. So we came full circle and this whole test is a bit failed, since the object that is being tested is gone and I plugged in a backup mouse whose precision is so bad I can't even aim, track moving targets, scroll the screen, or move myself properly. The end.

Regardless, I can see so many moments that are BRAINDEAD. Or campy. No sense in even mentioning any.
Low AMS vs. strategy in theory :
Doom of the Jungle Strategy Summary
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Objective: Maximize Doom's effectiveness in the jungle while creating chaos and pressure on the map.
Key Components:

Max Scorched Earth:
Prioritize leveling Scorched Earth for healing and damage to sustain while farming.

Item Build:
Soul Ring: To maintain mana for using abilities while farming.
Radiance: Rush this item to deal damage over time, clear creeps efficiently, and create area denial.
Shiva's Guard: For additional area control and survivability, especially when self-Dooming.

Self-Doom Strategy:
Use Aghanim's Scepter to self-Doom, creating a hazardous area around you.
This allows you to silence and damage enemies who come too close, effectively controlling the battlefield.

Mobility and Positioning:
Use Shadow Blade for invisibility and mobility, allowing you to approach enemies undetected.
Actively walk up to squishy heroes (supports, Sniper, Drow) and circle around them to taunt while they take damage.

Area Control:
The combination of pure damage from Doom and magical damage from Radiance creates a significant threat, especially to low-health heroes.
Maintain pressure on the map by clearing jungle camps and pushing lanes with your presence.

Psychological Warfare:
Use the element of surprise and taunting to create panic among enemies, forcing them to make mistakes or misposition themselves.

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TEST : Failed in many ways, but one of the subjects were broken by the game. That's how it went. Controls never good to begin with. The Doom of the Jungle strategy is poorly executed in the end.
You might have better luck playing Chen the killstealer with nothing but a dagon to steal kills.




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