Dragon Age Developer Makes Poor Excuses For Why Games Take So Long To Make
There's no doubt that game dev cycles are getting ridiculous. 3-4 years makes sense given the graphics in AAA games take longer to put together compared to the days of the PS1 but some of these games are taking 6-7+ years which is ludicrous for titles that are not at all more complex than titles from 2 decades ago.
Mark Darrah, a lead at Bioware on a number of Dragon Age games made a video excusing this, suggesting that the reason developers announce games before they've even started working on them is to avoid shutdown. This sounds like a self-made Bioware problem and not a requirement for the industry. Afterall, Bioware have failed a number of times and are rightly on thin ice.
His other reason boils down to it taking years and year to land on an idea and execute it. This just sounds like poor team culture and poor leadership which is leading to years of thumb twiddling. When you don't hire people based on merit and you coddle to modern day victimhood culture, this is how you end up with the 2024 game industry.
Mark Darrah thinks he's giving good excuses but he's indirectly confirming what we know is rotten about the video game industry.
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