Dragon Ball FighterZ - Android 21 and Goku Combos
I decided to scrap some of the weaker combos I uploaded and take a fresh stab at it. Hopefully I won't find anything too egregious this time.
Combo #1
Android 21 fullscreen corner carry combo. Demonstrates using Z Assist Kamehameha for corner carry and Z Assist Dragon Flash Kick to get a sliding knockdown after Photon Wave. If you prefer damage and ki gain over sliding knockdown, swap the order of the Z Assists, perform 5LLL after the first Z Assist, omit the j.S on the second rep and perform Dragon Rush into your ender of choice after the second Z Assist.
Combo #2
Goku (Super Saiyan) corner combo. Demonstrates mid-air Kamehameha (down) relaunches and 2S into another 2S. The opponent needs to be very low to the ground for the second 2S to connect. The ender shown is only possible with the height gained from the second 2S, but if you omit one of j.Ls after the Super Dash, you can replace L Flurry Kick with M Flurry Kick and gain enough height that way instead.
Combo #3
Goku (SSGSS) corner combo. Demonstrates 5LL's considerable untechable time and is one of many routes that allows you to combo into 5LLL on an airborne opponent, granting a guaranteed Smash! even after landing an attack with Smash! property on hit in the same combo. While j.S into L Dragon Flash Kick is a stronger air combo ender, there's too much landing recovery to connect Dragon Rush afterwards.
Combo #4
Android 21 corner combo without stolen moves. Builds more than 2 Ki Gauges. Extreme Speed Kamehameha faces the opposite direction if you Ultimate Z Change to Goku (SSGSS) after a Connoisseur Cut, so you can give up the corner but still get it back without needing to Vanish, albeit at a distance. You can also Ultimate Z Change directly from Aerial Connoisseur Cut to preserve a Ki Gauge if you so wish.
Combo #5
Android 21 fullscreen corner carry combo. This combo spends additional ki to corner carry compared to Combo #1, but goes further in spite of not using 5H. This allows the Z Assist Kamehameha to put the opponent in the corner for a corner only combo extension. The Aerial Connoisseur Cut into Sticky Energy Blast is exclusive to characters that grant yellow moves through Connoisseur Cut, but is entirely optional.
Combo #6
Android 21 corner combo with stolen moves. Builds almost 3 Ki Gauges. Uses Exploding Energy Blast because Kamehameha is used in Combo #9. The Z Assist Dragon Flash Kick into Photon Wave at the end is rather tight. If you don't cancel into Photon Wave as soon as it connects, the combo drops, either because of the Continuous Energy Blast or untechable decay preventing the sliding knockdown.
Combo #7
Goku (Super Saiyan) Sparking Blast combo. Builds almost 4 Ki Gauges, downs the opponent in 6 Ki Gauges. Jump back after 5M, do a low rising j.S, air dash into j.M as soon as it hits, then delay the falling j.S. You can dawdle during the first rep, but the delay needs to be incredibly minute on the second rep. The last j.S on the airborne rep needs a more deliberate delay to enable the dash 5L.
Combo #8
Goku (SSGSS) Sparking Blast combo. Builds 4 Ki Gauges, downs the opponent in 6 Ki Gauges. The looping portion of this particular route tends not to connect properly on smaller characters. The jump cancels on 5LLL also need to be delayed long enough for the opponent to gain height, but not so long that j.LL tries to correct Goku's position and force him upwards. The timing is very strict.
Combo #9
Android 21 touch of death combo. Builds more than 2 Ki Gauges, downs the opponent in 5 Ki Gauges. This combo only kills thanks to Homing Energy Blast, which hits right after Kamehameha is input but before it connects, causing the Kamehameha to unscale the combo slightly. The Homing Energy Blast is effectively free damage, as it influences neither the damage scaling nor the combo duration.
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