Coding a Physics Engine | Cocoa Engine Devlog #7

Channel:
Subscribers:
59,400
Published on ● Video Link: https://www.youtube.com/watch?v=_75-O58GVXE



Duration: 11:43
940 views
0


Join the Discord: https://discord.gg/4tHeAkxNg7

In this devlog, I go over the process of me starting to create a physics engine. My engine is loosely based on Ian Millington's Game Engine Physics Development book, but it is likely to diverge farther from that in the near future. In this video I got collision detection, collision resolution, and linear impulse resolution working. The angular impulse resolution still needs some work to be more accurate, but it is almost there. This is part of my dungeon crawler devlogs, and is currently coded in Java using LWJGL3.

Source Code: https://github.com/ambrosiogabe/Cocoa

---------------------------------------------------------------------
Website: https://ambrosiogabe.github.io/
Github: https://github.com/ambrosiogabe

Here are some books I recommend if you want to learn about game engine development more thoroughly. I do not profit off any of these sales, these are just some books that have helped me out :)

My Recommended Game Engine Books:
Game Engine Architecture: https://www.gameenginebook.com/
Game Physics Cookbook (Read this before the next physics book): https://www.amazon.com/Game-Physics-Cookbook-Gabor-Szauer/dp/1787123669
Game Physics (Ian Millington): https://www.amazon.com/Game-Physics-Engine-Development-Commercial-Grade/dp/0123819768
Game Programming Patterns (Free): https://gameprogrammingpatterns.com/

My Recommended Beginning Game Programming Books:
JavaScript Game Design: https://www.apress.com/gp/book/9781430247166

My Recommended Java Books:
Data Structures/Algorithms: https://www.amazon.com/Data-Structures-Algorithms-Java-6th-ebook/dp/B00JDRQF8C
LWJGL (Free, but I haven't read this thoroughly): https://lwjglgamedev.gitbooks.io/3d-game-development-with-lwjgl/content/

Outro Music: https://www.bensound.com/royalty-free-music







Tags:
gameswithgabe
games with gabe
lwjgl
lwjgl3
physics engine in lwjgl
game devlog lwjgl
game devlog
physics engine in java
physics in game engine lwjgl
roguelike devlog
roguelike devlog in java
collision detection
collision resolution
impulse resolution
collisions in java
bounding volume hierarchy
dungeon game in java
dungeon crawler
dungeon crawler in lwjgl
physics in java
physics lwjgl
2d game physics
3d game physics
box colliders
indie game