Coding a Physics Engine | Cocoa Engine Devlog #7
Join the Discord: https://discord.gg/4tHeAkxNg7
In this devlog, I go over the process of me starting to create a physics engine. My engine is loosely based on Ian Millington's Game Engine Physics Development book, but it is likely to diverge farther from that in the near future. In this video I got collision detection, collision resolution, and linear impulse resolution working. The angular impulse resolution still needs some work to be more accurate, but it is almost there. This is part of my dungeon crawler devlogs, and is currently coded in Java using LWJGL3.
Source Code: https://github.com/ambrosiogabe/Cocoa
---------------------------------------------------------------------
Website: https://ambrosiogabe.github.io/
Github: https://github.com/ambrosiogabe
Here are some books I recommend if you want to learn about game engine development more thoroughly. I do not profit off any of these sales, these are just some books that have helped me out :)
My Recommended Game Engine Books:
Game Engine Architecture: https://www.gameenginebook.com/
Game Physics Cookbook (Read this before the next physics book): https://www.amazon.com/Game-Physics-Cookbook-Gabor-Szauer/dp/1787123669
Game Physics (Ian Millington): https://www.amazon.com/Game-Physics-Engine-Development-Commercial-Grade/dp/0123819768
Game Programming Patterns (Free): https://gameprogrammingpatterns.com/
My Recommended Beginning Game Programming Books:
JavaScript Game Design: https://www.apress.com/gp/book/9781430247166
My Recommended Java Books:
Data Structures/Algorithms: https://www.amazon.com/Data-Structures-Algorithms-Java-6th-ebook/dp/B00JDRQF8C
LWJGL (Free, but I haven't read this thoroughly): https://lwjglgamedev.gitbooks.io/3d-game-development-with-lwjgl/content/
Outro Music: https://www.bensound.com/royalty-free-music