Dynamite Headdy: Scene 3-1 to 3-4 (Fan Retranslation)
The start of 3-1 is pretty cool. In a cave, quite might be the incinerator place Headdy was going to be taken to at the beginning, there are platforms that are constantly rotating back and forth to dump trash. You can actually move upward & downward along these platforms to keep yourself from being dumped.
Still near the beginning, after you pass by the 2nd bomb machine, wait for a few seconds & it will start releasing smiley bombs. Hit one of these for a Secret Bonus Point.
The first miniboss here are a bunch of Flying Soldiers. Use whatever you can, such as the Hammer Head & Empty Head, in order to beat these guys more easily.
Headdy then reaches a dead end, but then Maruyama/Trouble Bruin appears and literally takes him backstage off of this cave level. He was watching the whole time during the travel, to boot.
He's now getting angry at Headdy & plans to finish him once and for all to become his own Dynamite hero with the help of his Tail Hanger/Rocket Grappler.
You can still move even though Headdy in Maru/Bruin's clutches, and the Super Head makes this even better. Follow where the arrows point to keep Headdy from being scraped by either the floor or the ceiling.
Occasionally, depending of the version of the game, Maru/Bruin will unleash a slightly bigger headed drone that's either red or green. Hit this drone for another Secret Bonus Point.
Overall, just keeping hitting Maru/Bruin to win Scene 3-2.
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The start of Scene 3-3 has Mokkun/Headcase with another Sub/Bonus Game ready for you. This time you need to make 10 shots to get the 2nd number.
Also, know the Sleepy Head. If you're a hardcore Kirby, you'll realize that his Sleep ability is almost always useless. This isn't the case for Headdy's Sleepy Head. It can be canceled as soon as you get it, but for the whole time it's active, it slowly recovers all of Headdy's health.
Besides all of that, the entirety of Scene 3-3 is another boss. Two of them, actually: Marrio/Puppeteer & Netton/Gentleman Jim. First off, if you want another Secret Bonus Point, you have to kill Marrio/Puppeteer first, as the game mainly wants you to kill Netton/Jim, first.
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Then you get to move onto Scene 3-4 which is nothing but another boss battle, this time against the 2nd Keymaster: Jacqueline Dressy/Wooden Dresser. Her main gimmick is to dress up and use her costumes to use different attacks on you.
Her heart is her weakness, but first you have to strip away her costumes even at that, you can hit her heart until it turns pink. You can only hit Dressy in the order of where Yakkun/Beau points to on her clothes, then you can hit her heart.
With all of that said, Dressy can change into a dragon, a ballerina, & and robot. She also has a secret Bino costume for some reason. Knocking the Bino off of her gives you the last Secret Bonus Point of Scene 3.
Dressy's actually a bit more fragile compared to the other bosses, so you can take her down a bit faster while she's vulnerable. After beating her, try going for another Continue.
Fingy/Heather will then reappear & take the 2nd key Dressy left behind.
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