Easy 3D Pathfinding Tutorial in Godot 4: NavigationRegion3D and NavigationAgent3D Explained

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In this indie game dev tutorial for Godot 4, we’ll walk through a beginner-friendly setup for 3D pathfinding using NavigationRegion3D and NavigationAgent3D.

We apply the NavigationRegion3D directly to our GridMap-based world, allowing the navigation system to understand the layout of walkable areas. Then, we add a NavigationAgent3D to an enemy character so it can move around the world using simple, built-in pathfinding.

This is part of our ongoing Godot 4 game project and a great starting point if you’re building an indie 3D game and want to give your enemies or NPCs some basic movement logic.

00:00 - Intro
00:49 - Project cleanup
01:53 - Enemy creation
04:53 - NavigationRegion3D
08:46 - NavigationAgent3D
09:18 - Pathfinding logic
23:00 - Avoidance logic
27:20 - Outro

👉 Perfect for beginners learning Godot 4 navigation, enemy AI, or 3D movement systems.

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