Enemy Spawner and Lockdown Barrier System in My 2.5D Platformer Game - Godot Devlog
In this Godot devlog, I showcase a custom barrier system, also known as a
Lockdown Zone, Zone-Based Encounter System, you get what I mean!
II am using Godot's Area3D node to create a lockdown mechanic in my 3D platformer game. When the player enters a zone, enemy spawners generate enemies, and a collision barrier activates to block progress. The lockdown barrier only disappears once all enemies are defeated. This system adds tension and pacing to gameplay and is fully implemented with Godot 4’s Area3D and scripting tools.
If you're working on enemy spawning systems, barrier mechanics, or just want to see how to create a combat lockdown mechanic in Godot, this devlog is for you. Enjoy, and feel free to drop feedback!
0:00 - Intro
1:13 - Enemy Spawners
3:33 - Lockdown Barrier
9:22 - Playing around
11:51 - Outro
#devlog #godot #gamedev
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