Encounter of Confusing Properties | TRLE : War of the Worlds | Part 46
And here I thought that would be it for goofy combat elements in this run. First soldiers that can shoot through walls, and now wild dogs with arbitrary timers and unclear boundaries that instakill you. This TRLE is indeed a rollercoaster of emotions.
Now that I think about it, maybe the reason why this fight is set up that way is because the map itself doesn't support full movement from the wild dogs. Maybe they end up crashing the game or something if they waltz on the mud, I dunno. Wouldn't probably do it here if this is the only other alternative.
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War of the Worlds: https://trle.net/sc/levelfeatures.php?lid=3430
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