Eternal Strands (Xbox Series) Review - Unravelling strands
[Note: embargo restrictions mean you're only going to see footage from the prologue and first two major regions]
Eternal Strands’ developer, Yellow Brick Games, is made up of BioWare and Ubisoft veterans and it shows. You’ve got dense lore, likeable characters, great writing, and some light role-playing moments – but also that constant sensation everyone is an archetype rather than an individual. You’ve got beautiful regions that are a joy to traverse, entertaining elemental and physics interactions, and epic battles against giant foes – but also boring quest design and crafting mechanics that barely hide the fact they’re built on repetition. In contrast to so many recent releases, it feels smartly made and polished right out the gate, then proceeds to drag out the experience to the point I started disliking it the longer I played.
0:00 - Intro
0:46 - Give me more nice stories about nice people doing nice things
3:18 - Fluid, fun, flexible, formulaic, and increasingly frustrating
9:12 - The video game industry needs to remember the principle of less is more
10:20 - Score
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Eternal Strands was reviewed on Xbox Series S|X using a code provided to gameblur by the publisher. It is also available on PC and PS5.
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