Evacuation Proposition | Project 51 | Part 19
I'm honestly quite surprised that despite the serious heavy bombing earlier on and complete sabotage of their super secret cannons, not a single soul in the P51 base decided that it might be a good idea to run away and maybe find a better place to launch their operations from.
Well, I suppose the base technically is still standing, I did have to go through a good lot before I could get to the cannons. But at the same time, that's like staying in a house during the rain with holes all over the roof. Not exactly a wise strategic decision to stick around in a place full of weak spots the enemy can exploit.
Mods Used:
Project 51: https://www.moddb.com/games/return-to-castle-wolfenstein/addons/project-51-v11
Venom: https://www.moddb.com/mods/rtcw-venom-mod
TDA Remade Weapons: https://www.moddb.com/games/return-to-castle-wolfenstein/addons/rw
TDA Remade Icons: https://www.moddb.com/games/return-to-castle-wolfenstein/addons/2dicons
TDA Remade Hints: https://www.moddb.com/games/return-to-castle-wolfenstein/addons/hints
TDA Remade Crosshairs: https://www.moddb.com/games/return-to-castle-wolfenstein/addons/hudcrosshairs
OSJC's Scopes: https://gamebanana.com/guis/30969
Tenryuu's Snooper: https://gamebanana.com/skins/140637
Personal Sound Addon: Not released due to lack of credits, sorry!
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