Heated Discussion | Project 51 | Part 15
It's always interesting when you start putting in flamethrower troopers in RTCW, a weapon that's very deadly and can kill you slowly but surely. Although, this particular dev seems to have forgot about the weaknesses of such enemies, in that they're pretty much useless in anything past midrange space. Their almost boss-like introduction in this mod complete with action music change was certainly underwhelming when they get gunned down in less than a minute.
Pardons if my coughing starts to pick up around these parts. I'm indeed currently suffering from a particularly nasty cold at the moment, so the next ones might have me pretty much coughing half of the way.
Mods Used:
Project 51: https://www.moddb.com/games/return-to-castle-wolfenstein/addons/project-51-v11
Venom: https://www.moddb.com/mods/rtcw-venom-mod
TDA Remade Weapons: https://www.moddb.com/games/return-to-castle-wolfenstein/addons/rw
TDA Remade Icons: https://www.moddb.com/games/return-to-castle-wolfenstein/addons/2dicons
TDA Remade Hints: https://www.moddb.com/games/return-to-castle-wolfenstein/addons/hints
TDA Remade Crosshairs: https://www.moddb.com/games/return-to-castle-wolfenstein/addons/hudcrosshairs
OSJC's Scopes: https://gamebanana.com/guis/30969
Tenryuu's Snooper: https://gamebanana.com/skins/140637
Personal Sound Addon: Not released due to lack of credits, sorry!
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