Escalations in More Ways Than One | Project 51 | Part 16
Goodness me, from the cough all the way to enemies starting to use FG42, it sure is getting much trickier to fight through the dangerous tunnels in P51. Well, atleast I get to have my own FG42, equaling the field by a slight margin.
Still curious about that shell destruction plan thing though, I wonder if the plan was just to blow up the cannon or detonate the rest of the base as well. The briefing's wacky language really didn't give me much in terms of survivability chances.
Mods Used:
Project 51: https://www.moddb.com/games/return-to-castle-wolfenstein/addons/project-51-v11
Venom: https://www.moddb.com/mods/rtcw-venom-mod
TDA Remade Weapons: https://www.moddb.com/games/return-to-castle-wolfenstein/addons/rw
TDA Remade Icons: https://www.moddb.com/games/return-to-castle-wolfenstein/addons/2dicons
TDA Remade Hints: https://www.moddb.com/games/return-to-castle-wolfenstein/addons/hints
TDA Remade Crosshairs: https://www.moddb.com/games/return-to-castle-wolfenstein/addons/hudcrosshairs
OSJC's Scopes: https://gamebanana.com/guis/30969
Tenryuu's Snooper: https://gamebanana.com/skins/140637
Personal Sound Addon: Not released due to lack of credits, sorry!
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