Suspicious Setups | Project 51 | Part 17
A room with lots of doors, pillars for cover, a machinegun overlooking the entire area, and supplies all over? If that doesn't raise all the alarms when it comes to potential "surround players" hectic combat, I'm not sure what else will. Especially now that the elites have all come to play.
Actually, no. We're missing Helga's elite guards. Guess this map author decided that Stens and leather are not cool enough for their enemy roster school.
Mods Used:
Project 51: https://www.moddb.com/games/return-to-castle-wolfenstein/addons/project-51-v11
Venom: https://www.moddb.com/mods/rtcw-venom-mod
TDA Remade Weapons: https://www.moddb.com/games/return-to-castle-wolfenstein/addons/rw
TDA Remade Icons: https://www.moddb.com/games/return-to-castle-wolfenstein/addons/2dicons
TDA Remade Hints: https://www.moddb.com/games/return-to-castle-wolfenstein/addons/hints
TDA Remade Crosshairs: https://www.moddb.com/games/return-to-castle-wolfenstein/addons/hudcrosshairs
OSJC's Scopes: https://gamebanana.com/guis/30969
Tenryuu's Snooper: https://gamebanana.com/skins/140637
Personal Sound Addon: Not released due to lack of credits, sorry!
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