Exploring Dialogic 2 and Game Development with Godot | Learning game dev with godot - Episode 33

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In this video, I dive deep into experimenting with Dialogic 2, a powerful dialog plugin for the Godot Engine. We explore how Dialogic 2 can be integrated into a game, looking at its features like timeline creation, character management, and adding interactivity. I share my observations on its complexity, editor tools, and potential applications in creating a visual novel or a dialog-heavy game. Along the way, I compare its capabilities with other dialog management tools to assess its versatility and suitability for various game styles.

Additionally, I discuss some coding techniques for NPC interaction and program functionality, such as implementing collision layers, interaction cues, and customizing player movement to enhance gameplay. For those curious about Linux configurations, I also share my recent experience dual-booting Windows 10 and NixOS, troubleshooting Nvidia drivers, and customizing a Linux environment for development.

This session includes hands-on coding, plugin installation tips, and a candid exploration of game development challenges. Whether you're interested in learning how to use Dialogic 2, refining your Godot game mechanics, or just coding along on a chill Sunday, this video is for you.

🔗 Check out my Twitch channel for more streams: https://www.twitch.tv/saebyn
GitHub: https://github.com/saebyn
Discord: https://discord.gg/N7xfy7PyHs




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