Building Scene Transitions and Debugging Cameras in Godot | Game Dev with Godot - Episode 39
In this video, I dive into refining scene transitions and debugging camera issues while learning game development using Godot. Today, I focused on creating a system to load game levels dynamically and manage interactions between the world map and individual levels. I experimented with concepts like scene instancing, signal connections, and managing game state transitions to create a smooth player experience.
I tackled challenges such as cleaning up scenes when moving from the world map to a specific level, preventing collisions from inactive elements, and troubleshooting camera functionality during transitions. By exploring settings like physics interpolation and working with the Phantom Camera plugin, I addressed some tricky bugs to ensure the camera followed the player's character properly.
Debugging is always a part of the process, and I discovered new ways to handle scene composition and player interactions, learning more about Godot's node and signal system along the way. Stick around to see this progress and how I turned these obstacles into opportunities for growth as a game dev!
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