Building a Platformer in Godot – Chill Sunday Morning Coding | Ep. 26

Channel:
Subscribers:
542
Published on ● Video Link: https://www.youtube.com/watch?v=Irs0FL2M0Kw



Duration: 0:00
30 views
2


In this video, I begin creating a platformer in Godot during my 10th stream of learning game development with this amazing platform. After a brief catch-up (I missed last week!), I reflect on past projects, like Minesweeper, Pong, and Breakout, before diving into the planning and building of a practice platformer. This marks the beginning of a new journey as we explore features and mechanics unique to platformer games.

I walk you through the process of setting up a basic game scene, creating platforms, and getting a character on-screen with movement controls. We cover how to implement physics and collisions using static bodies, sprites, and collision shapes. You’ll see me experiment with Godot’s tools and discuss plans for adding cool features like animation players, saving systems, dynamic music, level maps, NPC interactions, and more. I even dig into some template customization to streamline future projects.

Notable moments include figuring out how to make a camera follow the player, managing gameplay resets with a 'dead zone' mechanism when characters fall off platforms, and more. Along the way, I share thoughts, problem-solving approaches, and reflections, making this both a learning and creative experience.

Whether you're new to Godot or an experienced developer, this chill session could offer tips, inspiration, or camaraderie in the journey of shaping game ideas into reality. Let’s build a platformer together!

🔗 Check out my Twitch channel for more streams: https://www.twitch.tv/saebyn
GitHub: https://github.com/saebyn
Discord: https://discord.gg/N7xfy7PyHs




Other Videos By saebynVODs


2025-09-24Building Sword Swipe Mechanics and Exploring Terrain in Godot - Episode 36
2025-09-21Fixing Game Mechanics in Godot: Pause Menu & Dialogue Bugs Solved! - Episode 35
2025-09-19NPC Interactions and Adding a Sword in Godot | Learning game dev with godot - Episode 34
2025-09-17Exploring Dialogic 2 and Game Development with Godot | Learning game dev with godot - Episode 33
2025-09-14Implementing Dead Zones and NPC Dialogue in Godot | Learning game dev with godot - Episode 32
2025-09-12Exploring GitHub Copilot and Lighting Effects in Godot | Game Dev Day 11 - Episode 31
2025-09-10Creating Player Animations and Introducing Enemies in Godot | Game Dev Day 11 - Episode 30
2025-09-07Creating a Basic Platformer in Godot | Day 11 of Game Dev Learning
2025-09-05Creating Parallax Backgrounds in Godot | Chill Sunday Morning Coding - Episode 28
2025-09-03Setting Up Reset Mechanics & Camera Plugins - Exploring Godot Game Development - Episode 27
2025-08-31Building a Platformer in Godot – Chill Sunday Morning Coding | Ep. 26
2025-08-29Animating Mines and Adding Sound Effects: Godot Game Dev Progress - Episode 25
2025-08-27Godot Game Dev: Minesweeper Enhancements | Right-Click Feature & Winning Logic - Episode 24
2025-08-24Enhancing Minesweeper in Godot - New Features, Animations, and Exporting | Learning game dev Day 9
2025-08-22Minesweeper in Godot: Centering, HUD, and Game Over Features| Learning Game Dev Day 8 - Episode 22
2025-08-20Creating a Minesweeper Game in Godot cont'd | Learning Game Dev Day 8 - Episode 21
2025-08-17Creating a Minesweeper Game in Godot | Learning Game Dev Day 8 - Episode 20
2025-08-15Building a Minesweeper Clone: Game Dev in Godot | Learning game dev with godot, day 7 - Episode 19
2025-08-13Mouse-Based Controls on Day 7 | Building a Breakout Clone in Godot | Episode 18
2025-08-10High Scores, Saving Progress & Mouse Input | Making a Breakout Clone in Godot | Day 7, Episode 17
2025-08-08Godot Game Development: Fixing Bugs and Adding Features - Breakout Clone Progress (Day 6, Ep 16)