In this video, I enhance our Minesweeper game using Godot, focusing on right-click functionality and refining the game’s win and loss logic. I work on implementing an exciting feature where you can right-click on a revealed number tile to uncover adjacent tiles if the number of flags matches the number of adjacent mines. This significantly improves game interactivity and speeds up the gameplay experience. I also tackled several other areas of the project, including handling game-over conditions, creating a restart option in the pause menu, and polishing win and loss behaviors.
Additionally, I took some time to refine the visual design by drawing and animating new tiles, particularly focusing on a more dynamic mine animation to add flair to the game. This included experimenting with sprites for an exploding mine animation and a smoother visual transition. Along the way, I debugged and refactored our code, ensured game features worked intuitively, and tested various scenarios to ensure everything behaves as expected.
Stay tuned as I explore custom iterators to simplify adjacent tile handling, optimize interactions for better readability and maintainability, and step through debugging challenges that make game development so rewarding. Whether you're a seasoned Godot developer or just getting started, there's something here for everyone to learn.