Animating Mines and Adding Sound Effects: Godot Game Dev Progress - Episode 25
In this video, I work on improving my Minesweeper game by exploring animated tiles and integrating sound effects in Godot. I begin by tackling the animation of an exploding mine and successfully implement tile animations to create a dynamic visual effect. From selecting texture regions to organizing tile maps, we refine the game's appearance for a polished feel.
Next, I dive into sound design, adding audio effects to key actions such as revealing tiles, placing flags, and encountering an exploding mine. I explore free sound resources like OpenGameArt and experiment with integrating these sounds directly into the Godot engine. This includes setting up audio streams and fine-tuning playback functionality for a more immersive gaming experience.
Later, I touch upon exporting the game to mobile platforms, discussing the required setup with the Android SDK and other considerations. While mobile deployment isn't completed, I reflect on how cool it would be to have a custom Minesweeper game for mobile devices.
To wrap things up, we discuss future plans for transitioning to new game projects, like a platformer or tower defense game. These projects will help expand my understanding of Godot's features, including dynamic music systems, isometric tiles, and state-driven mechanics.
This video offers valuable insights for anyone looking to learn and experiment with game development in Godot. Join me as I share tips, troubleshoot development challenges, and brainstorm creative ideas for future projects.
🔗 Check out my Twitch channel for more streams: https://www.twitch.tv/saebyn
GitHub: https://github.com/saebyn
Discord: https://discord.gg/N7xfy7PyHs