Factorio MEGA-sizing #1 - building up for expansion
NOTE: I started this series shortly before the release of Factorio 0.16, and decided to start a new series when the update came out. Please see my 0.16 Let's Play series - it will take advantage of the latest updates, and will continue in much the same vein as this series originally intended.
In this series, I will be starting with the factory we built in my tutorial series, and scaling up to mega-base size. The goal will be to reach 1000 science per minute. In this first episode, I start by laying the foundation for expansion by constructing speed modules, productivity modules, and logistics bots, as well as setting up production of beacons, roboports, and level 3 assemblers. We will need lots and lots of those items!
NOTE: with the impending release of version 0.16, I may end this series early to start anew on the latest release. If the experimental release is relatively bug-free, then I will probably do that.
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Factorio version: 0.15.xx latest experimental
Map Exchange String: https://pastebin.com/nEG0t2hk
Mods: none
Resources:
Factorio Cheat Sheet for 0.15 (DDDGamer): http://bit.ly/2yBdRqH
Red belt balancers (by Tomik): http://bit.ly/2ADRtug (yellow and blue also available)
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