Factorio MEGA-sizing #3 - level 3 modules
NOTE: I started this series shortly before the release of Factorio 0.16, and decided to start a new series when the update came out. Please see my 0.16 Let's Play series - it will take advantage of the latest updates, and will continue in much the same vein as this series originally intended.
In this episode, I set up the production of level 3 production modules and speed modules. It will take a while for them to accumulate, so it's good to start as soon as possible. I use a blueprint of a great module build by DRY411S, the link can be found below in the Resources list. I also discuss a bit of the strategy for setting up the rail network, which we will be starting soon.
This is a Let's Play series in Factorio 0.15. I am starting with the factory we built in my tutorial series (http://bit.ly/2iREe1t), and scaling up to mega-base size. The goal will be to reach 1000 science per minute.
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Factorio version: 0.15.xx latest experimental
Map Exchange String: https://pastebin.com/nEG0t2hk
Mods: none
Resources:
My tutorial series playlist: http://bit.ly/2iREe1t
Factorio Cheat Sheet for 0.15 (DDDGamer): http://bit.ly/2yBdRqH
Productivity module priority (calculations by MadZuri): http://bit.ly/2BQbEok
Level 3 Module Build blueprint (by DRY411S): http://bit.ly/2Avwxct
Red belt balancers (by Tomik): http://bit.ly/2ADRtug (yellow and blue also available)
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