Factorio Tutorial #19 - Rocket launch
3...2...1...liftoff! In this episode we reach our goal of launching a rocket. I first put together production of solar panels and accumulators so that we can build a satellite - the rocket needs a satellite loaded in order to "win" the game. We come it at just over 16 hours, which is just an hour longer than what is required for the "no time for chit-chat" achievement. It's aptly named, as I'm sure we could have finished in less than 15 hours if I hadn't been chit-chatting so much. Oh, well.
The series is not over yet. By special request, I will follow up with a couple more videos to cover robots and nuclear power, for those of you who want to take things to the next level.
Please let me know what you would like to see in the next series! I don't have anything decided yet, and would love to know what you, the viewers, are interested in.
This is a tutorial let's-play series in Factorio version 0.15. This series is aimed towards newer players, or those who have been away from the game for a while. I will spend more than the usual amount of time explaining what I'm doing and why. The goal of this playthrough is to get to a fairly quick single rocket launch. I am playing without mods, and enemy bases are set to "None" (no biters) to put the focus on base-building.
If you have any questions or suggestions, please let me know in the comments.
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Factorio version: 0.15.xx latest experimental
Map Exchange String: https://pastebin.com/nEG0t2hk
Mods: none
Resources:
Factorio Calculator for this base (Kirk McDonald) : http://bit.ly/2hO5Ns8
Factorio Cheat Sheet for 0.15 (DDDGamer): http://bit.ly/2yBdRqH
Red belt balancers (by Tomik): http://bit.ly/2ADRtug (yellow and blue also available)
Follow me on Twitter: https://twitter.com/TuplexGaming
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