Fallout 1's Timeless Real LIFE LESSONS On Trust, Corporations, Authority, Money, And More (PC, 1997)
The original Fallout taught good life lessons through its terrifyingly believable vision of a world that met its doom. In this vid, I analyze Fallout 1 story and characters and compile a list of "lessons learned" on the basis of my analysis. The topics I cover in are: trusting authorities and/or politicians based on my analysis of the Overseer, the evil stuff corporations do based on Vault-Tec and West-tek lore, the unsustainability of anarchy on the basis of New California in the original Fallout, the illusion of money and how bottle caps are a better currency than those of our world, and self development in real life with apocalyptic scenario in mind.
Obviously, don’t take this too seriously as this is meant to present my vision of how Fallout translates into our reality. It doesn’t necessarily have to reflect yours or anybody else’s.
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Chapters:
00:00 Intro
00:24 LESSON 1: Trust Actions, Not Words
01:35 The Overseer's evil and Vault-Tec connection
07:00 Leaders/Governments and skeletons in their closets
09:38 LESSON 2: Corporations Aren't Your Friends
09:53 Vault-Tec and human experimentation
11:36 Real-world companies are evil too
12:15 How real-world companies get you and your children hooked on sugar (Nuka Cola)
14:24 LESSON 3: Anarchy Is Not Sustainable
15:05 Strong leadership is key (Shady Sands, Brotherhood of Steel)
16:15 Divide and conquer (Adytum and the Regulators)
17:16 Gang organization (Khans, Gizmo's)
18:00 Anarchy wouldn't work in real world either
19:17 New California pre-Fallout 2
20:24 LESSON 4: Our Money Is Imaginary
22:35 Why bottle caps are better curency than real-world money
27:30 LESSON 5: Self-Development Is No Joke
29:40 Skills thought experiment
30:37 Why you need to learn today
31:59 Final thoughts and the conclusion
#fallout #pcgaming #retrogaming
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