Fallout Tactics - The Playthrough: Mission 18 - Scott City (Video No.21)

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A playthrough of Fallout Tactics, the third title of the Fallout game franchise that came out in 2001. While a "Fallout" game, Fallout Tactics is considered non-canon in the Fallout franchise established by the numbered titles, though some parts of the story told by the Brotherhood of Steel focused game have been integrated into the storyline as suggested in Fallout 3.

As the final confrontation with the robots draw closer, the mutual search for weaknesses continues. This time, the robots had taken the offensive and captured a traveling merchant known as Bartholomew Kerr who has vast knowledge of the Brotherhood's network of bunkers and supply lines. The trading relationship was one established out of mutual benefit and not of some altruistic desire to see the Brotherhood succeed in bringing order to the wasteland.

Bartholomew's capture was not due to bad luck, but rather that there was a strategic advantage that the robots would gain if they were to get such important information out of the merchant. General Dekker expressed doubts about the loyalty of a merchant who seeks profits above all else and told the Warrior that he and his squad would be going to Scott City to rescue, or neutralize Bartholomew if rescue was impossible.

Should the robots learn of Brotherhood's positions, all that would be left was send all of their units to the Brotherhood bases and eliminate all the Brothers with superior numbers. The risk of Bartholomew spewing any secrets out to the robots while under duress was too great a risk to allow, so the Warrior's squad went in swiftly.

While in Scott City, the Warrior discovered enclosures holding prisoners, both mutant and human. It was unclear what designs the robots had in holding prisoners when some seem to be sent to be mutilated and executed without any reason. However, after freeing a few prisoners, the Warrior learned from Elaine, a ghoul prisoner, that General Barnaky was actually present in the cells.

For reasons unknown, the robots had taken General Barnaky out of his cell and to another location in the area close enough for his horrifying screams to be heard according to the ghoul. When the Warrior cleared some more buildings with his squad, they discovered the headless body of General Barnaky. Apparently the deceased general's head had been taken somewhere, and his body mattered not to the robot jailers. The Warrior took the chance to retrieve some effects of the General before moving on to continue the search for Bartholomew.

After battling past more robot guards, the Warrior and his squad discover Bartholomew lying on his back in a nightmarish condition. Though still alive, the merchant had been mutilated by the robots beyond rescue and all the tubes running through his body caused him pain that made death preferable to living even if the Brotherhood could find some way to extract him from what had essentially become his deathbed.

Knowing what the Warrior's squad had come to do, the merchant does not resist nor beg for his life. He wished for a merciful death and it would be delivered via poison found nearby by the Warrior. Despite all the pain he had been put through, Bartholomew was adamant about how he never revealed the Brotherhood's locations to the robot, making him far more loyal and honorable that General Dekker might have thought.

In the end, the mission debriefing became more focused on being a tribute mourning the loss of General Barnaky, who was unexpectedly discovered, than Bartholomew the actual mission objective. Until now, the robots seemed to have mysterious uses for human captives, but it had become apparent the Calculator was gathering human brains for some purpose unknown to the Brotherhood. Even if Bartholomew did not divulge any information to the Brotherhood, the possibility that the Calculator had some method of directly accessing that knowledge through General Barnaky's extracted brain was not a danger to be ignored. Lacking the means to know with certainty, the Brotherhood turns its attention to mourning the loss of a mutant-hating General who despite his attitudes and hard demeanor, would do anything to help his fellow man.

This video series will be broken up mission by mission when possible. Includes random commentary from me. Find the rest of the videos in this series on this playlist!
https://www.youtube.com/playlist?list=PLWIRFErGopmUdlTTMPLTGeK6s4BzsV3x5

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Tags:
Fallout
Fallout Tactics
RPG
Tactical RPG
chill gamer
playthrough
onechanceworks
vanilla gameplay



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