Favorable Digression | H&D: SAS Missions | Part 2
I'm glad I did stuck around to figure out the conundrum that this map has prepared for me. A side entrance that while trapped, is pretty much a shortcut straight to the prisoners with only 2 guys guarding it compared to going all the way through the clothesline entrance where tons of partisans are watching.
Also, I'm starting to really consider changing to an easier difficulty. It's incredibly frustrating to leave a squad member with obvious ambush advantage and an automatic weapon with tons of ammo to boot, only to see a skull when I decide to rely on the allied AI to just be a literal human turret for a moment while I do something else. The Trip had this as well, and it's fiddling my strings like a violin.
Mods Used:
H&D Extended: https://www.moddb.com/mods/hidden-and-dangerous-extended
SAS Missions: https://www.moddb.com/mods/hidden-and-dangerous-extended/addons/sas-missions
Personal Sound Addon: Currently not intended to be released due to lack of credits. Sorry!