NAM/NAPALM: Tangerine Edition | Rat01 | No Failure Run

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Published on ● Video Link: https://www.youtube.com/watch?v=GuvVvUPieJo



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I was gonna try duobond1 the other day, which is a recreation of Goldeneye 64's Dam level in NAM, but realized that there doesn't seem to be a level exit for it. The fall is a deadly one, and if you managed to get a huey powerup to survive the drop, the actual "end level" is just a bunch of mines that kill you instantly. So yeah, got just a bit miffed and decided to run something I know is simpler instead.

It's a map exclusively set in a tunnel rats sort of scenario. One wonders why I'm not deafened by all the gunfire happening in extremely tight quarters, but I guess Westmoreland here is just built different. Certainly interesting how I have to occasionally be careful on the trigger finger 'cause of the Allied forces hanging about that could be helpful to me, medics and the like. Didn't take me too long to beat it, but it's a preferable experience to me compared to what I was trying to do earlier.


Mods Used:
Tangerine Edition: https://forum.zdoom.org/viewtopic.php?f=354&t=76086
Rat01: http://www.r-t-c-m.com/knowledge-base/downloads-rtcm/nam-maps/







Tags:
NAM (video game)
Build Engine
Modding
Mod
Tweak Addon
Tangerine Edition
Custom Map
Map
NAPALM (video game)
Rat01