FE3 Book 1 Low Turns - Chapter 2: Pirates of Garda

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Completed in 4 turns (9 total).

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The game's second chapter, which should probably be remembered for the experience gaining opportunities it grants to anyone who is abandoned at the front of the party's starting position. The tradition is to have your armour Doga "choke the point" - hold the chokepoint (though the enemies can walk on water and will quickly break through), but this exp really shouldn't be wasted on a unit who is forever stuck with abysmal 5 move (at least he can promote to General, unlike in original FE1).

I end up leaving Abel instead. Doga's 11 defence makes him literally invincible in that position, while Abel's modest (yet sufficient for most other purposes for a while) 7 defence does leave him vulnerable to dying if everything just conspires to connect on him. He'll be getting attacked by a Hunter and a Hand Axe Pirate among others, so I give him my only Javelin to be able to counter everyone at once. Sometimes I can afford to equip the Iron Sword (while dismounted) to double and have slightly higher avoid, but I only do that when the Hunter is gone (to a crit). If push comes to shove, Abel can always use a Vulnerary instead of PP combat since nobody else really needs it or has the time to use it (Marth).

The Javelin isn't a good weapon here, as you would be used to from Shadow Dragon or nearly every other FE. It does have 1 extra point of Mt, but it's inaccurate and, worst of all, it has a weight of 20, meaning it will always reduce its user to 0 AS. Not only can you not double any longer, you're at risk of being doubled by anyone at 3 AS or above (which, admittedly, is not that many enemies for a while because weight is always reduced from a unit's speed stat, much like in FE4 or TearRing Saga).

Meanwhile, the rest of my party heads to assist Marth in seizing as early as possible. This can be achieved on turn 4, and doesn't work out if Marth decides to visit the 3K gold village. That's already 8K gold we're missing out on... Not such a problem I guess?

Speaking of money, I have one of the Fighter newbs sell two Iron Axes he's holding, allowing me to buy an extra Iron Sword, which is nice because literally everyone I'm using right now is a potential sword user (mounted units too when they dismount for better AS).

The newcomers are pretty underwhelming. Oguma has the highest movement indoors, staying at 7 even upon reclassing to Hero (which doesn't grant axe access in this version; too bad as I'd be chucking Hand Axes at things otherwise). Barst is impressive for having 10 base strength in just the 2nd chapter of the game (I don't think anyone beats him there at all), and has at least 50% in his str/spd/def growths. Sadly, Fighters simply don't have a promotion in this game, so their use is pretty limited. Axes are also hard to double with, though Barst proccing a single point of speed gives him 3 AS necessary to double a lot of people. Maji and Saji? If Barst is not really worth using, you can guess how much these two are worth.

Then there's Kashim, recruitable by Sheeda. He's the game's only unpromoted Hunter (Wolf and Sedgar do dismount into one fwiw), which is probably preferred to the Archer line for having higher movement both prior to and following promotion. His offensive gains are pretty beastly at 60% str/40% spd, so we should think if we really do want to make him our Partia user (assuming we want one at all).

Abel makes the most out of the combat opportunities here, levelling 3 times and his level-ups are quite good. He will likely be my strongest cav, but only time will show. Kain only scores one level-up, which is still quite fruitful. I try to feed Sheeda the bosskill (should've abstained from chipping in with Kashim I guess), but Oguma critting steals the bosskill exp away from her. Not too bad, as Oguma will also be trained longterm, and Sheeda will have great level-up chances next map.

When injured, the thieves retreat, which is a nice way to control them. I feed one kill to Abel and the other to Kain. Looking back, I really should've fed Abel some other enemy, because the thief was on a fort and the Javelin hit rates were really quite bad there. Thief only grants +8 kill exp compared to the generic Pirate, so I really shouldn't have risked there. The Javelin connected anyway, and I was pretty satisfied with the level-ups to keep this clear and move on - Marth got one extra kill compared to most attempts, and it was a good offensive level-up.







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