FE3 Book 1 Low Turns - Chapter 3: Devil Mountain

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Completed in 5 turns (14 total).

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The game's third chapter has a disappointingly low enemy density all the way until the boss area where, much akin to chapter 1, a large group of Fighters (there were Pirates in C1 to be precise though) appears on the last couple of turns, letting your folks grab a little extra exp.

I suppose low enemy density is not entirely precise because Nabarl's party is moderately numerous for this game's standards, and I take advantage of this by sending my Sheeda up north. She has to recruit Navarre anyway, and in this game she is actually fully equipped to take on all of the enemies in that portion of the map, though you may not want to have them all attack Sheeda at once on the same turn. I give her a Vulnerary just so that she doesn't die during that crazy brawl.

Meanwhile, the largest proportion of the party by far goes to assist Marth with the seize, feeding him two enemy kills in the process. Even more kills could've been possible for Marth if only Abel were a little less greedy with kills. Attacking with the weak Iron Sword while dismounted, Abel had enough strength to 2HKO (and of course double) the lower-levelled Fighters after a str proc in this chapter, and he got a crit against one of the higher-levelled ones too (ones that aren't so easy to 2HKO).

Abel turned out to be a monster at lv. 6, with high strength, speed and even defence statistics. Since there are a lot of units with shaky growths to worry about on this run, having a blessed main cav early on means we can just let Abel whatever he decides to grow and it'll hopefully be good enough for the combat duties he has to perform in this game.

Sheeda has some good luck with high levelups too. Strength and defence growths are unreliable procs at 20% each, and she got 1 of each in this chapter, getting a total of 2 levelups. The defence proc is invaluable for when Sheeda faces a lot of enemies with low atk, but helps little when it comes to high strength enemies who have no trouble walloping Sheeda because of her minuscule HP, so she will want to dodgetank said enemies when this is crucial to our success.

Julian and Rena join here. Rena is the only one who uses Hammerne in this game, but Hammerne cannot repair Warp so its utility is questionable at best. Still, Rena can use Warp before anyone else can boast the same (Wendel and Maria can do the same early enough), and we are indeed using Warp in many of the earlygame maps. Julian is the best thief of the two you get (having higher speed and a non-zero luck stat) and he will forever match the movement stats of the most mobile foot units, like Heroes and Snipers. Being able to open invaluable chests in a game where Door Key access is very limited, and no Master Keys exist, we probably do benefit from raising Julian so that he can take a few hits, or more, and he does have some of the best growths in the game. Though his weapon level is very poor, it's just enough to wield Steel Swords with their liberal rank requirement, so he can dent most enemies early on even with his low base str.

I give one of the thief kills to Navarre, thinking I need to train both him and Oguma, but progressing a little into the game made me realise there's really not enough exp for both of them. It's really not a big deal. I also don't invest into raising Kashim yet, but after I realise what important roles he can play later on in the game, he ends up seeing more use and favouritism in maps to come.

Rena can technically use Warp in this map, but it doesn't save enough turns to be worth using. You can totally waste by having her Warp Julian unto the gate, which is for some odd reason left unoccupied on turn 1, and then Warp Marth to seize on the next one (Julian should've survived by then, as well as critted one of the enemies attacking him so that he could move to a different square and let Marth seize). With 1 Warp or 2 Warps, this execution shaves off 1,5-2 turns per single Warp use, so it's really not worth using here. The alternative uses are far more efficient.







Tags:
fe3
book 1
challenge
ltc
low turns
moogleboss
fire emblem 1
snes



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