F.E.A.R. 2: Project Origin Walkthrough Interval 06 - Deterioration (HD,60fps)
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Difficulty: Normal
0:00 Keegan
26:24 Epicenter
37:09 Approach
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Interval 06 - Deterioration - Keegan is an Interval found in F.E.A.R. 2: Project Origin. The Interval begins as the player leaves Wade Elementary School, and ends in a tunnel leading to Still Island.
Interval 06 - Deterioration - Epicenter is the second part of Interval 06 in F.E.A.R. 2: Project Origin.
This interval begins when Michael Becket exits the train system onto the surface of Fairport. During this level, Becket faces Elite Replicas, Deformed Replicas and Replica Snipers. He must ride a tram that will take him to Still Island, the location of the Telesthetic Amplifier that he intends to use to destroy Alma Wade.
"Epicenter" is a reference to the location being near to the epicenter of the Origin Facility Explosion. Before reaching the epicenter, Becket has a boss encounter with an Elite Powered Armor.
Interval 06 - Deterioration - Apporach, It is the third and final part of the Interval 06 as Becket finally makes it to the train location, where it takes him to the Still Island. However, It is guarded by even more Replica than before. They chase Becket from the Train to another facility that leads into a deeper location before reaching the Abandon Nuclear Reactor which houses the Psychoic Amplifier that concludes a key to destroy Alma. Keegan begins to go insane due to the psychic influence of Alma. This level features Replica Troopers, Replica Heavy Troopers, Replica Heavy Armor, Replica Elites, Replica Sniper and Replica Assassins making it one of the most hardest parts of any previous interval that the character have fought before.
F.E.A.R. 2: Project Origin is the sequel to F.E.A.R. First Encounter Assault Recon, developed by Monolith Productions for Microsoft Windows, Xbox 360, and PlayStation 3. A demo unrelated to the campaign is currently available for all formats. The game was released on February 10, 2009, in the North American region, and in Europe on February 13, 2009.
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Game played on PC at 1080p/60fps with all settings maxed out.
Game developers: Monolith Productions
Game recorded with Shadowplay.
Video edited with SonyVegasPro13.0.
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