Fell Seal: Arbiter's Mark - Part 8 Caravan Trail and Oldebzar
We have a massive video for you guys, and instead of it being packed full of scenes, you instead get to see how the battle system can drag on for an eternity. Due to status effects being majorly OP in here, you will live or die by them (wait until next video...). In order to deal with the jellyfish monsters (Pektites) that can heal themselves while hitting you and the fact that you can't actually drain their MP, we are in for a VERY long fight. Ultimately, I am going to be abusing Taunt from here to force enemies to abandon their skills and physically attack. Combining this with Evade Attack does mean you're effectively immortal, which after seeing how overpowered Assassin and Gunner are, does not surprise me in the slightest to have made it out through testing.
Finally, after getting through the god forsaken desert, we arrive at Oldebzar, which is under siege by a familiar face. For story line reasons, we are not allowed to use Reiner, which is only told to us AFTER we start the fight. We are forced to split the team up, which isn't too bad. I opt to use Yates and we get to see ally AI fail hard. In the end, I have to abuse status effects to get through (surprise surprise), which still takes a massive amount of time.
The good news for those who are still playing the game is that we get a little reprieve, but we will be coming up against a boss who is immune to most status effects. In the mean time, I will be doing this optional mission to recruit a new character and you will get to see how OP the assassin class is.
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